Research: College Students More Distracted Than Ever

Students are more distracted than ever. They tend to check their digital devices, particularly, their smartphones, an average of 11.43 times during class for non-classroom activities. A solid 12 percent do texting, emailing, checking the time or other activities in class more than 30 times a day.

A study published in the Journal of Media Education this week reported that students spend a fifth of their time in class doing things on their devices that have nothing to do with their school work.

The research was undertaken by Associate Professor Barney McCoy, who teaches multimedia and news courses at the University of Nebraska-Lincoln. Two years ago McCoy ran a similar study that found similar results, but now the level of distraction has worsened.

Whereas in 2013 30 percent of students self-reported that they used a digital device more than 10 times for non-learning reasons during class-time, in 2015 the count rose to 34 percent. Those students who never use their devices for distraction dropped from eight percent in 2013 to three percent for 2015.

The most prevalent form of distraction was texting, reported by 87 percent of students in the 2015 study. At 76 percent email came in second, closely followed by "checking the time" at 75 percent. Social networking was reported by 70 percent of respondents, Web surfing by 42 percent and game-playing by 10 percent.

This second round of the survey was more extensive than the first round, encompassing responses from 675 students in 26 states.

The time spent in non-learning activities, reported McCoy in a prepared statement, "can add up." During the typical four years students spend in college classrooms, he calculated, they may be distracted on average for "two-thirds of a school year."

The students acknowledged that their digital tendencies have a cost. When they were asked to list the biggest disadvantages they suffer in using digital devices in classrooms for non-class reasons, nearly nine in 10 (89 percent) responded, "don't pay attention" and 80.5 percent listed "miss instruction."

The main reason they continue their digital habits: "To stay connected" and "fight boredom," both specified by 63 percent of respondents.

While 53 percent of the students said they believed it would be helpful to have policies limiting non-classroom uses of digital devices (and 32 percent said just the opposite), 90 percent said digital devices shouldn't be banned from classrooms.

And most respondents indicated that they shouldn't need to change their behavior. Three in 10 (30 percent) said they believed they could use their digital devices without distracting from their learning. Another 27 percent said it was their choice to use a digital device whenever they wanted. And 13 percent reported that the benefits of using their devices for non-class activities "outweighed" the distractions they caused. Eleven percent said they couldn't stop no matter what.

Because "fighting boredom" was the most common reason cited by students for using devices in class, McCoy suggested that students "need to learn more effective self-control techniques to keep them focused on the learning at hand." But it also meant, he wrote, that instructors could "benefit from learning and experimenting with new ways to engage college students in classroom activities that might reduce boredom and minimize disruptions."

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • From Fire TV to Signage Stick: University of Utah's Digital Signage Evolution

    Jake Sorensen, who oversees sponsorship and advertising and Student Media in Auxiliary Business Development at the University of Utah, has navigated the digital signage landscape for nearly 15 years. He was managing hundreds of devices on campus that were incompatible with digital signage requirements and needed a solution that was reliable and lowered labor costs. The Amazon Signage Stick, specifically engineered for digital signage applications, gave him the stability and design functionality the University of Utah needed, along with the assurance of long-term support.

  • Abstract geometric shapes including hexagons, circles, and triangles in blue, silver, and white

    Google Launches Its Most Advanced AI Model Yet

    Google has introduced Gemini 2.5 Pro Experimental, a new artificial intelligence model designed to reason through problems before delivering answers, a shift that marks a major leap in AI capability, according to the company.

  • Training the Next Generation of Space Cybersecurity Experts

    CT asked Scott Shackelford, Indiana University professor of law and director of the Ostrom Workshop Program on Cybersecurity and Internet Governance, about the possible emergence of space cybersecurity as a separate field that would support changing practices and foster future space cybersecurity leaders.

  • Two stylized glowing spheres with swirling particles and binary code are connected by light beams in a futuristic, gradient space

    New Boston-Based Research Center to Advance Quantum Computing with AI

    NVIDIA is establishing a research hub dedicated to advancing quantum computing through artificial intelligence (AI) and accelerated computing technologies.