Texas A&M Brings Gaming to Art History

Image Credit: Triseum.

Texas A&M University has teamed up with game-based learning company Triseum to introduce gaming into art history survey courses, in an effort to help students better understand the world in which works of art were created.

Through a three-year agreement announced Friday, the university will integrate the company’s ARTé: Mecenas, an immersive art history video game that transports students to the Italian Renaissance of the 15th and 16th centuries. They can experience the political, social and economic factors of that time period through taking on the role of a merchant or banker within the Medici family. For example, students are tasked with balancing relationships between stakeholders in that time period (merchant factions, the Catholic Church, etc.) to build and maintain a financial empire.

In the process, students learn:

  • To develop an interconnected network of social, cultural, economic, political and ecclesiastical networks on artwork, monuments and institutions of the Italian Renaissance;
  • How to develop strategies to evaluate the spiritual and religious impact of commissioning art and architecture; and
  • To analyze alternative banking practices to avoid the appearance of usury and condemnation by the church.

Instructors are given a dashboard that provides class and student gameplay statistics to monitor progress and engagement. They also receive an implementation guide and other resources for integrating the game into their courses.

Triseum was born out of the LIVE (Learning Interactive Visualization Experience) Lab within the Texas A&M College of Architecture’s Department of Visualization, which works to incorporate game technology and methodologies into the classroom experience and education research. Triseum continues to work closely with faculty and students through various game design collaborations and offering professional opportunities. Texas A&M students have been piloting the game since its launch last summer, according to a prepared statement. Now, the university will expand the game’s access to 1,500 art history students, enrolled on campus and online.

"Triseum's game-based learning approach has proven to be an effective pathway to deliver a highly engaging, outcomes-driven learning experience," said Tim McLaughlin, department head and associate professor in the Department of Visualization, in a statement. "Through playing ARTé: Mecenas, our students are driven to think more critically and connect with the content on a more profound level. What really resonates is their excitement for the game and their motivation to master the subject matter."

To learn more about ARTé: Mecenas, watch the video below. Further information about the game is available on the Triseum site.

About the Author

Sri Ravipati is Web producer for THE Journal and Campus Technology. She can be reached at [email protected].

Featured

  • lock with a glowing keyhole integrated with a transparent, layered server stack against a dark background with a subtle grid pattern

    Cohesity Integration Adds Protection for Red Hat OpenShift Virtualization Workloads

    AI-powered data security company Cohesity has expanded its collaboration with Red Hat to enhance data protection and cyber resilience for Red Hat OpenShift Virtualization workloads.

  •  black graduation cap with a glowing blue AI brain circuit symbol on top

    Report: AI Is a Must for Modern Learners

    A new report from VitalSource identifies a growing demand among learners for AI tools, declaring that "AI isn't just a nice-to-have; it's a must."

  • Abstract AI circuit board pattern

    New Nonprofit to Work Toward Safer, Truthful AI

    Turing Award-winning AI researcher Yoshua Bengio has launched LawZero, a new nonprofit aimed at developing AI systems that prioritize safety and truthfulness over autonomy.

  • modern college building with circuit and brain motifs

    Anthropic Launches Claude for Education

    Anthropic has announced a version of its Claude AI assistant tailored for higher education institutions. Claude for Education "gives academic institutions secure, reliable AI access for their entire community," the company said, to enable colleges and universities to develop and implement AI-enabled approaches across teaching, learning, and administration.