Kahoot! Adds $10 Million in Funding, Launches Mobile App

kahoot2

Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.

The financing “will be used to fund Kahoot’s higher investment in product development and expansion of its commercial activities,” according to a news release issued Wednesday. The total Series A funding is now $20 million, which includes $10 million closed in September 2016.

“This additional funding comes at a very important stage of Kahoot’s development,” said Eilert Hanoa, chairman of the board, in a statement. “The Kahoot! team has done a tremendous job growing the user base, which is up more than 60 percent year-over-year to 50 million monthly active users today, and this funding will help the company drive continued user growth and revenue.”

Kahoot! is free and always will be free for teachers, CEO Erik Harrell said in a recent interview. Kahoot! foresees making money in the future through paying customers in the corporate world. Kahoot! is currently designing programs and content for corporate training, Harrell said.

In other news from Kahoot!, the company has released a beta version of its mobile app for iOS and Android. The mobile app allows teachers to send game-based, after-class challenges to students as homework. The students can continue playing for revisions or fun wherever they are, at any time. The company expects a full launch of the app during the 2017-18 school year.

To get a brief overview of the mobile app, watch the video below:

To learn more about the mobile app, visit this site or go to the mobile app page and sign up. To learn more about Kahoot!, visit the company’s website.

About the Author

Richard Chang is associate editor of THE Journal. He can be reached at [email protected].

Featured

  • a cloud, an AI chip, and a padlock interconnected by circuit-like lines

    Report: Attackers Increasingly Targeting Cloud, AI Systems

    CrowdStrike’s 2025 Threat Hunting Report found that AI tools are being weaponized and directly targeted, while cloud intrusions surge 136% in early 2025.

  • student and teacher using AI-enabled laptops, with rising arrows on a graph

    Student and Teacher AI Use Jumps Nearly 30% in One Year

    In a recent survey from learning platform Quizlet, 85% of high school and college students and teachers said they use AI technology, compared to 66% in 2024 — a 29% increase year over year.

  • geometric grid of colorful faculty silhouettes using laptops

    Top 3 Faculty Uses of Gen AI

    A new report from Anthropic provides insights into how higher education faculty are using generative AI, both in and out of the classroom.

  • magnifying glass highlighting a human profile silhouette, set over a collage of framed icons including landscapes, charts, and education symbols

    AWS, DeepBrain AI Launch AI-Generated Multimedia Content Detector

    Amazon Web Services (AWS) and DeepBrain AI have introduced AI Detector, an enterprise-grade solution designed to identify and manage AI-generated content across multiple media types. The collaboration targets organizations in government, finance, media, law, and education sectors that need to validate content authenticity at scale.