Ringling College Partners with Creative Studio for VR Program

woman using vr headset

As part of a new virtual reality degree program, Ringling College of Art and Design is teaming up with creative studio Flight School to give students real-world experience in VR game development.

Ringling College launched its Bachelor of Fine Arts program in Virtual Reality Development in fall 2018 with input from Brandon Oldenburg, co-founder of Flight School as well as a graduate of the college and a member of its Board of Trustees. A major component of the program is the opportunity for students to collaborate with Flight School to create a "playable" game in VR, according to a news announcement. "The students receive hands-on experience designing for virtual reality and learn about the production of VR assets," the announcement said, while "the studio gets the fresh thinking and design skills of the students to create a beautiful end product."

This year, students studying Game Art have been working with Flight School to create a VR game that will be introduced at SXSW 2019, while students in Business of Art and Design, Graphic Design, Illustration, and Motion Design are working to brand and market the game, the announcement added.

"Working with professionals holds our students to professional standards — and to professional expectations and parameters," said Morgan Woolverton, interim department head for Virtual Reality Development and Game Art, in a statement. "When you are a student, you are often only responsible to your own creative vision, but opportunities like this teach students to find their voice, to find their creative solution within an existing client framework. And that is what it takes to be a great creative."

"In addition to giving students real-world experience in the VR field, the partnership will also help us test our VR course offerings and inform the VR curriculum as we pioneer the world's first Virtual Reality Development major," added Larry Thompson, president of Ringling College.

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

Featured

  • abstract quantum computing glowing circuits

    Nvidia Unveils 'Ising' Quantum AI Model

    Nvidia has announced a new family of open source AI models, dubbed "Ising," designed to accelerate quantum computing by improving calibration and error correction.

  • Dana Brunson facilitates a roundtable discussion with research and higher education IT leaders

    Internet2: Closing the Access Gap for Research Cyberinfrastructure

    Internet2's Research Engagement Team brings CIOs and other campus technology leadership together with research computing and data facilitators, forming a community that enables research cyberinfrastructure at institutions of all types and sizes.

  • Digital cyberspace with particles and Digital data

    Report: AI Is Moving Faster than Data Trust

    AI agents are already in use or pilot at most organizations, but data visibility, governance and precision recovery capabilities have not kept pace, according to Veeam's new Data & AI Trust Gap report.

  • Abstract futuristic digital network with glowing padlock icons

    Microsoft Intros New Agentic AI Security Multi-Model Defense System

    A new multi-model agentic AI security system built by Microsoft's Autonomous Code Security team helped researchers find 16 new vulnerabilities across the Windows networking and authentication stack, the company anounced in a recent security blog post.