Community College Esports Program to Foster Communication and Community

MCCC esports

Esports student-athletes at Montgomery County Community College

A new coed esports program at Pennsylvania's Montgomery County Community College will involve more than just playing video games. Starting next spring, Mustangs eSports aims to engage students with a sense of community and inclusivity.

"A major benefit of Mustangs eSports is that it will bring together students who have a shared passion, and it will encourage them to communicate with each other as they work together developing their strategy and resolving conflicts," said Ryan Plummer, esports coordinator and coach, in a statement. "Through practice and competition, they will learn to work well as a team. All of these skills will help them succeed in the classroom and in their careers."

"At MCCC, the 'e' in Mustangs eSports stands for everyone," added Kelly Dunbar, director of athletics and campus recreation. "On our campuses, we foster an all-inclusive environment where everyone feels they belong. ESports provides an opportunity for all students to participate on a varsity team."

To qualify for Mustangs eSports, students must be enrolled in one of the college's academic programs, take a least 12 credits per semester, earn a grade point average of at least 2.0, and pass a physical. In practice rounds, students warm up with stretches, review skills and techniques to improve performance, and exercise to increase endurance and hand-eye coordination.

For the program's first season, students will compete in Rocket League, a soccer video game in which players control rocket-powered cars to hit the ball.

MCCC hopes its esports program will "open the door for other possibilities, including the potential expansion of academic programs, particularly in the technology field, and integrated learning opportunities with community and industry partners," the college said in a news announcement.

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

Featured

  • Hand holding a stylus over a tablet with futuristic risk management icons

    Why Universities Are Ransomware's Easy Target: Lessons from the 23% Surge

    Academic environments face heightened risk because their collaboration-driven environments are inherently open, making them more susceptible to attack, while the high-value research data they hold makes them an especially attractive target. The question is not if this data will be targeted, but whether universities can defend it swiftly enough against increasingly AI-powered threats.

  • geometric grid of colorful faculty silhouettes using laptops

    Top 3 Faculty Uses of Gen AI

    A new report from Anthropic provides insights into how higher education faculty are using generative AI, both in and out of the classroom.

  • abstract metallic cubes and networking lines

    Call for Speakers Now Open for Tech Tactics in Education: Roadmap to AI Impact

    The virtual conference from the producers of Campus Technology and THE Journal will return on May 13, 2025, with a focus on emerging trends in with a focus on emerging trends in AI, cybersecurity, data, and ed tech.

  • Red alert symbols and email icons floating in a dark digital space

    Google Cloud Report: Cyber Attackers Are Fully Embracing AI

    According to Google Cloud's 2026 Cybersecurity Forecast, AI will become standard for both attackers and defenders, with threats expanding to virtualization systems, blockchain networks, and nation-state operations.