Job Openings in Esports Double Year over Year

The number of career opportunities in esports has nearly doubled year over year, according to an analysis from Hitmarker. The UK company specializing in advertising jobs in esports said that 11,027 jobs were listed in 2019 compared to 5,896 in 2018. However, nearly 12 percent of those were unpaid.

The data for the analysis was taken from 16,923 jobs posted on Hitmarker between Jan. 1, 2918 and Dec. 31, 2019.

Among all countries, the United States led the way, hosting 56 percent of job openings in 2019. The bulk of those — two-thirds or 63 percent — of U.S. jobs were located in California, totaling 3,943 for the year. Washington state came in second, with 7 percent of open positions, equaling 418 jobs.

The largest number of job types was software engineering (18 percent), followed by marketing (14 percent), design (7 percent), operations (7 percent) and sales (seven percent).

The top five hiring companies were:

  • Game streamer Twitch, with 1,334 job openings;

  • League of Legends' Riot Games, with 757 positions;

  • Fortnite maker Epic Games, with 373 posts;

  • Warcraft's Blizzard, with 304 openings; and

  • Mobile game platform producer Skillz, with 269 jobs.

For the first year since Hitmarker began its public count, almost a tenth of jobs (nine percent) were categorized as "entry" level, needing less than a year of experience. Positions for people with between one and two years of experience made up 19 percent of the composition. Those with between two and five years — intermediate candidates — were in demand at 40 percent of companies. And those with at least five years of experience — senior people — were sought in 31 percent of job listings.

Full-time positions made up more than three-quarters (76 percent) of open jobs in 2019. At 10 percent, "volunteer" posts were the next most common type of opening; however, this share is down from 18 percent in 2018. The company called this a "contentious aspect of the job landscape." Part-time, freelance and internship opportunities all came in with less than 10 percent.

The complete worldwide data breakdown is available on the Esports Insider website, which covers news in the field.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • woman

    AI Giants Back Nonprofit Focused on Workforce Transition

    The AI industry's biggest names are investing in more than just models and infrastructure — they're focusing on workforce readiness. OpenAI, Anthropic, Microsoft and Amazon are backing Raise US, a new nonprofit that aims to raise $1 billion to help American workers prepare for an AI-driven economy.

  • abstract network technology

    Rowan University Partners with HPE on New Learning Initiative

    New Jersey's Rowan University has expanded its partnership with enterprise technology provider HPE to improve research capabilities and hands-on learning opportunities.

  • abstract cybersecurity data protection

    Rubrik Intros Google Workspace Data Protection

    Rubrik has announced the launch of Rubrik Data Protection for Google Workspace, a product the company said is designed to help enterprise customers protect data and restore operations across Google Workspace environments.

  • AI logo near computer equipment

    White House Releases National Policy Framework for AI

    The White House has released a four-page AI policy framework aimed at setting a national approach to AI, with priorities including child safety, intellectual property protections, truth and accuracy guardrails, and worker training for an AI-driven economy.