Glue Collaboration Brings Virtual Groups Together in 3D

Glue Collaboration's virtual learning environment

Glue Collaboration's virtual learning environment

A Nordic company has introduced a virtual reality collaboration platform. Glue Collaboration's software by the same name facilitates virtual environments where remote participants can come together to learn, share, plan and create as if they were in the same physical space.

Users enter 3D customizable virtual spaces equipped with co-creation tools, including a whiteboard, note-taking, 3D draw, a camera and a laser pointer. The software works on numerous VR headsets, including HTC Vive, Oculus Rift and Quest and Microsoft Mixed Reality headsets, including the HoloLens.

The program can be used by an individual in asynchronous mode or simultaneously by a team of people.

The current release of the program includes a virtual touch interface for performing project tasks; "Team Files," a file-sharing system for sharing presentations, 3D models and images; a set of virtual spaces for meetings, including "Project Garden," "Lake Cubic" and "Clarity Island"; and extended keyboard character support and new supported languages.

"The need for remote collaboration tools that truly emulate the experience of being face-to-face with others has never been greater," said Jussi Havu, CEO of Glue, in a statement. "Traditional audio and videoconferencing tools fall short in providing such an experience as they lack true human presence and effective co-creation tools."

Two-week trials are available from the company.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • student reading a book with a brain, a protective hand, a computer monitor showing education icons, gears, and leaves

    4 Steps to Responsible AI Implementation

    Researchers at the University of Kansas Center for Innovation, Design & Digital Learning (CIDDL) have published a new framework for the responsible implementation of artificial intelligence at all levels of education.

  • glowing digital brain interacts with an open book, with stacks of books beside it

    Federal Court Rules AI Training with Copyrighted Books Fair Use

    A federal judge ruled this week that artificial intelligence company Anthropic did not violate copyright law when it used copyrighted books to train its Claude chatbot without author consent, but ordered the company to face trial on allegations it used pirated versions of the books.

  • server racks, a human head with a microchip, data pipes, cloud storage, and analytical symbols

    OpenAI, Oracle Expand AI Infrastructure Partnership

    OpenAI and Oracle have announced they will develop an additional 4.5 gigawatts of data center capacity, expanding their artificial intelligence infrastructure partnership as part of the Stargate Project, a joint venture among OpenAI, Oracle, and Japan's SoftBank Group that aims to deploy 10 gigawatts of computing capacity over four years.

  • laptop displaying a phishing email icon inside a browser window on the screen

    Phishing Campaign Targets ED Grant Portal

    Threat researchers at cybersecurity company BforeAI have identified a phishing campaign spoofing the U.S. Department of Education's G5 grant management portal.