By 2026, 1 in 4 People Will Spend at Least 1 Hour Per Day in the Metaverse

virtual reality

Gartner predicts that within four years, 25% of people will spend at least one hour per day in the metaverse — a "collective virtual shared space, created by the convergence of virtually enhanced physical and digital reality … accessible through any type of device," as the research firm defines the term. Time in that virtual space will be spent for work, shopping, education, social and/or entertainment purposes, Gartner said.

"Vendors are already building ways for users to replicate their lives in digital worlds," noted Marty Resnick, research vice president at Gartner. "From attending virtual classrooms to buying digital land and constructing virtual homes, these activities are currently being conducted in separate environments. Eventually, they will take place in a single environment — the metaverse — with multiple destinations across technologies and experiences."

Currently, however, the adoption of metaverse technologies is still "nascent and fragmented" and it's too early to know which specific metaverse will be viable in the future, Resnick cautioned, adding that it's important to take the time to learn, explore and prepare for the metaverse's potential impacts. For instance, Gartner expects that enterprises will boost engagement and connection among their employees by offering immersive workspaces in virtual offices, while virtual events will provide more collaborative and immersive networking opportunities and workshops, all supported by the metaverse's infrastructure framework.

One factor tempering short-term expectations for the metaverse: General awareness of the technology is still relatively low. In a Gartner survey of 324 consumers in January 2022, more than one-third of respondents (35%) had never heard of the metaverse. Another 58% said they have heard of the metaverse but do not know what it means, or understand the metaverse but would struggle to explain it to someone else. Just 6% were confident in their understanding of the metaverse.

"Contemplating the metaverse is a luxury that most people don't have time for currently. Getting people on board to see past the individual pieces of AI or head-mounted displays is paramount to them truly embracing the multiple technologies that make up a complete metaverse," said Kyle Rees, senior director analyst in the Gartner Marketing practice. "Technologies that are intertwined with the metaverse, such as projects on the blockchain or digital currencies, need to be highlighted as disruptive to the status quo thinking. Even properly communicating business use cases around metaverse-adjacent concepts, such as AI and augmented reality, will go a long way in demystifying what is still largely an unknown technology to the everyday consumer."

More information on Gartner's predictions for the metaverse are available in "Predicts 2022: 4 Technology Bets for Building the Digital Future" (access restricted to Gartner clients).

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

Featured

  • hooded figure types on a laptop, with abstract manifesto-like posters taped to the wall behind them

    Hacktivism Is a Growing Threat to Higher Education

    In recent years, colleges and universities have faced an evolving array of cybersecurity challenges. But one threat is showing signs of becoming both more frequent and more politically charged: hacktivism.

  • Hand holding a stylus over a tablet with futuristic risk management icons

    Why Universities Are Ransomware's Easy Target: Lessons from the 23% Surge

    Academic environments face heightened risk because their collaboration-driven environments are inherently open, making them more susceptible to attack, while the high-value research data they hold makes them an especially attractive target. The question is not if this data will be targeted, but whether universities can defend it swiftly enough against increasingly AI-powered threats.

  • digital book with circuit patterns

    Turnitin and ACUE Partner on AI Training for Educators

    Turnitin is teaming up with the Association of College and University Educators to create a series of courses on AI and academic integrity designed to help faculty navigate the responsible use of AI in learning and assessment.

  • student with headphones engaged in virtual learning

    Virtual Learning that Works: 4 Ways to Build Real Engagement

    As colleges and universities expand online offerings, the goal now is clear: Build environments where students actively participate, not passively attend.