Immersive Learning

Welcome to Campus Technology's article listing page for immersive learning / virtual, augmented and mixed reality in higher education institutions.


SDSU student using VR

7 Lessons in Leading VR Research on Campus

As immersive technologies come down in price and get easier to create content for, it may be time for your university or college to set up a program to help faculty experience virtual reality and augmented reality. A pro offers seven "VITaL" lessons.

Education Helping to Drive Massive Surge in AR & VR

Education Helping to Drive Surge in AR & VR

Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.

Are We There Yet? Impactful Technologies and The Power to Influence Change

How often do you hear comments like "We're just not there yet…" or "This is a technology that is just too slow to adoption…"? CT talks with veteran education technology leader Ellen Wagner, to ask for her perspectives on the adoption of impactful technologies — in particular the factors in our leadership and development communities that have the power to influence change.

University of Otago Library

360-Degree Wayfinding Kiosks Guide Students Through Library Spaces

A university library in New Zealand has added a virtual tour to help patrons find their way around the main facility, which includes some 2,000 individual and group study spaces. The University of Otago's Central Library in Dunedin now features two 55-inch screen display kiosks that allow students and others to explore the open plan building via 360-degree immersion.

student using virtual reality headset

University Pours $7.7 Million into Immersive Gaming Research

A New Zealand university is committing $4.5 million alongside $3.2 million in government funding to research immersive gaming. The University of Canterbury in Christchurch is using the money to assemble an international team of academic experts for its new Applied Immersive Gaming Initiative.

molecular model

McGraw-Hill Teams with Startup to Develop AR Learning Tools

McGraw-Hill has announced a collaboration with ed tech startup Alchemie to develop augmented reality and three-dimensional learning tools for chemistry courses.

person in virtual glasses turns into pixels

Project to Develop Standards for Moving Courses to VR

A Michigan university has awarded a "merit" grant to an instructor working to develop standards and best practices for moving courses to virtual reality.

virtual coffee maker

New Tech Tests Usability of Virtual Apps

A researcher in Germany has developed technology for automatically detecting the usability and user-friendliness of virtual environments.

An AR set design app allows Husson University theater students to visualize a set on stage before construction begins.

9 Amazing Uses for VR and AR in College Classrooms

Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.

student wearing VR headset

Florida International U Launching Immersive Studio

A Florida university will be launching an immersive lab for its students, to help them learn how to work with augmented and virtual reality. Florida International University's College of Communication, Architecture + The Arts will open the new Immersive Studios for Altered Reality at its Biscayne Bay campus, in time for the fall semester.