Innovation: Three-Dimensional Electronic, Paperless, Digital Architectural
Design Studio
Innovator: New Jersey Institute of Technology
Challenge
“We want to prepare students for 21st century architectural practice,”
says Glenn Goldman, professor of Architecture and director of the Imaging Laboratory
at the
New Jersey Institute of Technology. “Despite the
fact that digital media has been used in architectural design studios at universities
for two decades, architecture students are generally taught to design and draw
the same way their instructors learned—with traditional media first; perpetuating
the myth that one has to learn how to work ‘by hand’ before one can
use information technology for design and communication.” Goldman g'es on
to say, “Firmly believing that IT enhances design allows for more creativity,
and empowers the designer (and design student). We decided to eliminate the traditional
parallel rule and immediately start freshmen students designing with electronic
media.”
Technology Choice/Project Design
“Selection of technology was based on pedagogical appropriateness, cost,
and manageability,” says Goldman. Consideration was given to the cost
of individual student purchases, as well as the department-provided support
(constrained by the fact that they only had two full-time staff members to manage
approximately 1,000 student and faculty accounts with associated workstations,
servers, teaching, and specialized laboratories, etc.). Students purchased their
own computers, and most software applications were provided through the School
of Architecture Imaging Laboratory network.
Key Players
The program was designed for the freshman class that entered September 2004
and will be repeated (with some updates/modifications) for the class entering
September 2005. The project was initiated by Goldman, who was assigned by Urs
Gauchat, dean of the School of Architecture, to coordinate the first year and
revise the curriculum as part of a department-wide curricular study initiative.
In addition, Goldman was assisted by John Cays, adjunct faculty member and practicing
architect, who coordinated the Architectural Graphics course and was a full
participant in the development of the syllabus and course requirements.
Results
Students were required to make frequent “public” presentations to
their colleagues and critics using constructed, printed, and projected samples
of their work. There was extensive use of freehand sketching and drawing, designing,
and presenting with physical models and digital media. Students were given opportunities
to learn, and then required to use in a design context a variety of digital applications.
Scanning, digital photography, raster painting, and vector modeling and drawing
applications were all required for discrete projects—creating a “need
to know” as incentive to learn applications in order to complete assigned
tasks to become comfortable with the idea of using more than one application for
any project; applying the most appropriate (or most appropriate available) program
or component of a program. Furthermore, Goldman removed profession-specific abstractions
and complexity by starting with three-dimensional modeling, and then moving to
two-dimensional representation. Goldman and his team wanted students to understand
the potential of a variety of media available that could be used for architectural
design. At the same time, they needed to be able to begin to understand and produce
original works of design.
Surprises
Despite the fact that they thought they were clear and explicit in their printed/online
specifications and expectations for student computer and supply purchases, Goldman
was staggered by the amount of unbudgeted time he spent (via telephone, face-to-face,
and e-mail) explaining the project to incoming freshmen and their parents, during
the summer prior to the semester. But Goldman was also surprised and pleased by
the willingness of both the students and first-year faculty to undertake and implement
the pedagogical change.
Next Steps
“The project will affect subsequent years in the five-year Bachelor of
Architecture program as digital media become ubiquitous in every design studio.
There will be more flexibility in staffing design studios, relying on the new
generation of students to develop and communicate their ideas effectively with
multiple media without needing explicit ‘how to’ instruction from
the faculty,” says Goldman. “Meanwhile, the freshman year will be
modified slightly in response to student and faculty comments, providing even
more opportunities for instruction and use of digital media in the design and
presentation processes.”
Advice
Says Goldman, “Do not go cheap on resources. For this to work, the software
applications need to be broad enough (painting, drawing, modeling, rendering,
and compositing), and hardware powerful enough (fast and well-supported graphics
card, reasonably fast CPU, 1-to-2GB RAM, etc.), to enhance rather than inhibit
the design process. Get a team of faculty and IT support personnel who believe
in the project and are willing to put in the effort to make it work.”