The Interactive Campus: Administrative and Course Management System Vendors Take Up the Challenge	
        
        
        
        
Administrative and Course Management System 
Vendors Take Up the Challenge  
Emerging media and highly interactive technologies raise 
the bar for the development efforts vendors must make to remain current in a 
growing eLearning environment. Possibilities for improved user interaction with 
both academic information and administrative data, plus expectations for more 
integrated systems, contribute to a blurring of the lines between administrative 
and course management systems. Several types of companies involved with 
eLearning products or infrastructure work in the eLearning space, and product 
categories are not as clear-cut as they once were.
     The eLearning 
landscape is changing in response to interest in portals, Web-based or 
Web-enabled systems, and a gradual but general evolution in academic 
institutions towards life-long learning. What kinds of interactive technologies 
interest vendors most, and what technology directions and market influences are 
they considering as they plan for the future? To find out, Syllabus polled 
technology leaders at key companies.
Blackboard chairman Matthew Pittinsky says, "The biggest 
challenge when looking into the future is discerning between interesting 
technologies that are eye candy, and those that are really going to impact 
student outcomes." Pittinsky cites three defining technology directions that 
will impact his company's future development: immersion, standards, and 
specialization.
Immersion technologies will be unlike anything we now 
commonly use for teaching and learning. The PowerPoint presentations and 
streaming video of today are just the tip of the iceberg of interactive 
learning, Pittinsky explains. Virtual biology labs and avatars are 
representative of the kinds of immersion technology we can expect to use in the 
future, given increased bandwidth. And the online videogame industry is 
pioneering applications that could eventually be used to make education at a 
distance more socially powerful.
     Standards will continue to pave the way 
for collaboration and sharing of content, so that institutions can discover and 
incorporate the best, high-end learning materials from others into their 
learning management systems. Standards will also influence how programs will be 
formed across institutions and the ways in which faculty collaborate. Learners 
will bring portable data with them as they move among programs and institutions. 
Learner profiles will contain data about their educational history and learning 
preferences, allowing for personalization of course materials and programs—this 
will put the learner in charge of the educational process.
Specialization 
will create discipline-based tools and pedagogical approaches, while 
institutions standardize on one course management system that will offer 
gradebooks, discussion boards, and other more generalized tools. Once a standard 
course management system has been installed, institutions will license or build 
a wide variety of additions that tailor a particular eLearning environment to 
the instructional approach that makes the most sense for the professor and the 
subject area. Pittinsky points to Blackboard's Building Blocks initiative, which 
includes open APIs and a free SDK that has been put into use by institutions 
such as Princeton University and Carnegie Mellon to develop extensions to 
Blackboard.
     "Adult life-long learning is adding an entire new category 
of enrollments to higher education," says Pittinsky. These enrollments have 
different preferences, and this is causing a shift in the way institutions think 
about the types of programs they develop, they frequency of those programs, and 
the mix of live classroom instruction and online learning modes. "It's the 
demand side, and the catalyst for institutions to move to adopt new learning 
technologies. It will fundamentally change the way we think about degree 
programs."
eCollege CTO Mark Resmer says the typical student served by 
his company is a life-long learner. "For eCollege, the life-long learner is 
really the life blood of the company," says Resmer. eCollege is a distance 
education technology provider, and most of the company's planning focuses on 
distance learning as the learning context, differentiated from the on-campus 
environment where course management systems may merely supplement classroom 
instruction.
     Resmer points out that bandwidth is a challenge in 
exploiting new, highly interactive media. The industry as a whole is driven by 
bandwidth. Often students are still using 56Kbps modems at home, limiting the 
potential for interactivity until broadband becomes more ubiquitous. eCollege 
has recently introduced a new technique called http compression in an effort to 
address this ‘last mile' problem. The time it takes to render pages is decreased 
by orders of magnitude, simply and cheaply.
     The expense of creating 
highly interactive and pedagogically rich content is another challenge. To help 
facilitate production, eCollege has incorporated both synchronous and 
asynchronous learning into the courses. Creating synchronous events is less 
complex than structuring asynchronous ones, but students have a strong desire 
for asynchronous learning. The ability to capture certain kinds of synchronous 
events and then use them in an asynchronous context will go a long way towards 
solving this problem. eCollege also has a large, active course development and 
instructional design unit as a resource for faculty. Over time, faculty may 
realize the true potential of the technology and take on more of the development 
themselves.
     Another area of interest is the new media capabilities of 
commodity PCs, along with Web services technologies. With the advent of Windows 
Media built into the operating system, and the possibility of leveraging new 
tools on the desktop in the learning offerings, courses can be less dependent on 
what is delivered purely over the Web. Hybrids can be created that are accessed 
over the Web but take advantage of locally hosted client applications. Web 
services technologies will create flexible deployment for those kinds of 
applications and will open the door for collaboration, customization, and 
ultimately, personalization.
     One interactive technology application that 
eCollege finds intriguing, says Resmer, is in the area of online labs. Virtual 
labs go beyond simulation- they allow the student to do real work. The lab is 
integrated into the student's learning environment, providing virtual access to 
a physical resource.
     eCollege also stresses Section 508 compliance, so 
that learning experiences are designed to be accessible to users who may have a 
wide range of disabilities. "eCollege is fully 508 compliant," says Resmer. "The 
challenge is to maintain that compliance as content becomes richer and more 
interactive."
WebCT CTO Chris Vento explains that enterprise academic 
software infrastructure is key to his company's strategy. "It's important to 
build an enterprise academic application infrastructure as a flexible platform, 
not only so that we can provide the technologies that WebCT builds, but more 
importantly, to leverage the variety of technologies that are already available, 
or that will become available externally." WebCT will offer a platform that will 
provide this type of integration, whether the technologies are built by WebCT or 
available from outside sources. The platform will take advantage of Web services 
and XML messaging to allow different systems- such as WebCT and other learning 
platforms, communications systems, media servers, and VoIP servers—to 
interoperate much more easily. For example, on the administrative side, 
XML-based messaging will allow interoperability with calendaring, collaboration, 
content management, and mail systems. WebCT is just beginning to provide 
interoperability via XML messaging or Web services. "It's a great way for 
systems to interoperate without having to have perfectly aligned architectures- 
something that is never going to happen," adds Vento.
     WebCT will focus 
on technologies that map to learning in useful and functional ways, says Vento. 
Interactive messaging, instant messaging, and peer-to-peer communications 
technologies will extend the reach of the learning experience. There is also a 
set of applications that may best be delivered via a mobile device—course 
calendars, assignment listings, or any communications or messaging related to a 
course will be enhanced as mobile offerings. Role-based access and student data 
points now allow students and advisors to tailor a learning experience for the 
student. In the future, additional profile and learning context information will 
enable further personalization, e.g., a tailored curriculum can be made 
available to a student based on a profile correlated with various other 
administrative data.
     WebCT is working toward a distributed content 
management learning object framework that allows the sharing of all types of 
content objects. WebCT Vista, released this past April, is a scalable enterprise 
technology framework with significant content management capability built in. 
Rich sources of learning object content, both local or external, can be managed 
and integrated into multiple learning contexts. "WebCT Vista is an 
enterprise-level platform that drives highly scaled, distributed learning 
implementations. It provides the integration capabilities with these extended 
technologies that allow us to broaden the functional base both internally and by 
working with partners and other external technology vendors," says Vento. "It is 
a critical step toward moving forward and offering new, interactive technologies 
that are varied and useful in the learning context."
Element K has its roots in content development and 
instructional design rather than in content management systems or administrative 
systems. Although the company communicates that its 20-year heritage and primary 
focus is in teaching, instruction, and workforce training, it has built a 
substantial learning management system and provides a number of different 
eLearning products.
Element K's director of product management, David Snider, 
explains that because the company is exclusively an ASP, its strategy is based 
on the assumption that all its eLearning products will be delivered over the 
Internet. The company's product development efforts therefore focus on improving 
the customer's experience on the Internet—optimizing bandwidth and designing 
instruction specifically for use on the Internet.
     The company has shaped 
its instructional design strategy to take advantage of new interactive media. 
"With our current instructional design model, called SPARK, we've combined the 
very best of instructional design with experience design," Snider states. One of 
the first courses done in the SPARK model can be seen in a product developed 
with Harvard Business School Publishing, called The Harvard Interactive Manager 
Series. Snider says, "Aside from being very rich in interactive media, we use 
streaming video, branching scenarios, inline projects, and assessments. An 
important aspect of the SPARK model is that, included with these interactive 
elements, there are numerous choices of learning modes that the student can make 
dynamically, based on learning style and what is appropriate for the exercise at 
hand."
     VLabs ("Virtual Labs") serve as another example of how Element K 
incorporates different types of interactive elements into instructional design. 
For the study of Information Technology, it can be a challenge to get access to 
live equipment on which to learn to solve real problems. In addition to 
simulations, Element K uses real equipment which is "scrubbed" and then set up 
in a particular configuration for use in the problem scenario.
     Snider 
adds that since the company is a content developer, it is also in a unique 
position to offer services to customers who wish to develop their own 
interactive content for the Internet.
Jenzabar CEO Bob Maginn relates the vision upon which the 
company was founded: to enhance higher education through the introduction of an 
online community and online learning technologies via the Internet, and to 
integrate administrative data and functions. The company soon grew to include 
both a portal gateway and a course management platform. "The Jenzabar strategy 
evolved into what we call I3: Internet, Intelligence, and Integration," says 
Maginn. "In order to draw people into using technology, they have to find it to 
be useful in their daily lives—powerful and meaningful in advancing whatever 
goals they are trying to accomplish."
     Maginn cites an example pertaining 
to how the I3 strategy supports interactivity. "You have to have all three 
elements," says Maginn, "You have to have the Internet and accessibility, you 
have to have Intelligence in the system, and you have to have Integration with 
what is already built into the enterprise software and database layer on 
campus." A junior wanting to find out what courses to take in order to work 
toward graduation might use a handheld device to interact with schedules, 
calendars, and program information, and then register for selected courses. This 
is an intelligent, integrated system: in order to provide the proper information 
to the student, the system has to access a database to find out which courses 
the student has already taken; it must find the requirements in terms of the 
courses the student must take to complete a given major, and in what sequence; 
it has to know the schedule of what classes will actually be offered and 
available; and it needs access to a calendar to push the information onto to 
make sure there are no conflicts.
When the student is ready to register, the 
system must also facilitate that process. This scenario also requires having an 
Internet gateway, and mobile computing environment.
     This integrated, 
interactive environment can be extended to other constituent groups, such as 
faculty, staff, and administration. Jenzabar offers Constituent Relationship 
Management engines that take advantage of its I3 strategy to enable complex 
interactions—the example above is just the beginning.
SCT senior vice president Anne Keough Keehn explains that 
the 34-year-old company, once considered primarily an administrative systems 
vendor, is now looking to provide an entire e-education infrastructure to unify 
teaching, learning, and administration. "Much of the transformation of higher 
education has taken place on the learning side," says Keehn. "The way 
administrative systems have to evolve is to determine what will help administer 
teaching and learning. We believe that an e-education infrastructure is needed 
to leverage both the course management system and administrative system to 
provide more user-centric experiences to the different constituencies, including 
faculty, students, alumni
the entire community."
     The types of 
interactive applications now being developed by SCT center around self-service 
and anywhere access. In the broader view, this may be considered Web enterprise 
management. As an example of a specific application, Keehn cites the newly 
launched E-Recruiter Pocket PC- an interactive tool for college admissions 
recruiters, accessed via a handheld device- and she states that similar 
applications will be developed for students and other user groups.
     One 
key technology area is content management. Rich multimedia content, robust 
streaming video, and other interactive media assets can be leveraged in a 
content management system. Sharing and learning asset management will be counted 
among the elements of a total e-education infrastructure.
The problem of 
integration is also key. The ability to serve up not only course information, 
but also administrative information in an integrated system will be a user 
expectation and an area for continuing development. Interoperability of the 
tools and interactive technologies across campus is part of this integration and 
will include common calendar, e-mail, and course management systems.
     For 
future development, additional areas to watch include collaboration and 
community-building technologies. Keehn notes that technologies developed by the 
gaming industry along with real-time, persistent connections for interactive 
multi-user environments may ultimately contribute in these areas. "This can also 
be seen from an administrative standpoint." Keehn points out. "As people are 
interacting more and more online, it's important to consider how best to provide 
that capability and create communities of interest online."
Campus Pipeline defines itself as an infrastructure player. 
David Murray, CTO, and Darin Gilson, COO, share their views on implementing new 
interactive technologies on campus. "We are excited and anxious to see these 
emerging technologies and to find out how they are going to take hold in the 
education market, but first and foremost, our focus is on building the 
infrastructure from which the technologies can be deployed," says Gilson, "And 
that is the chasm that needs crossing right now in higher education- making sure 
that the infrastructure is suitable for the broad deployment and development of 
new technologies.
" A tremendous amount of activity has already been made 
possible by Internet-based architectures, and that will continue at an 
accelerated pace into the future. But Campus Pipeline sees its role as helping 
schools build the foundations and the infrastructure upon which they can build 
their digital campus.
     Infrastructure might not seem very tangible at 
first to many constituents, who will be concerned with their immediate needs for 
specific applications. "But the purpose is for all of the different applications 
to be deployed and delivered in a manageable fashion," says Gilson. "If you 
start at the application level, without having that common foundation in 
infrastructure, you are going to create a ‘soup sandwich,' and obviously that is 
what needs to be avoided."
     One technology area that is of particular 
interest is security. "People are grappling with security issues- not just 
surrounding the initial login, but across all different applications," noted 
Murray. How credentials are managed, what the points of vulnerability are, and 
how to determine the right tradeoff between security and convenience are among 
the top concerns.
     Whereas the technology decision is critically 
important, the decision is as much about the function of the technology as about 
the technology itself. "Getting technology in place and implemented is the easy 
part—what is more difficult is to have that technology accepted as part of the 
fabric of the institution, seeing that all the constituents understand how they 
can take advantage of it, and finally to find that it is truly delivering for 
the mission of the institution," says Gilson. "It is remarkable to see the 
difference in results of technology implementation between schools that take a 
mission-oriented approach versus schools that take a very technology-centric 
approach. The returns are vastly greater to those who have a broad vision of 
what the technology can accomplish if deployed correctly."