VR, AR, 3D Printing and Data Analytics Overtake Visual Tech Market in Education

While visual technologies in education are expected to steadily grow each year through 2021, the majority of the market will comprise virtual reality (VR), augmented reality (AR), 3D printing and visual data analytics products, according to a new industry forecast.

The latest industry report from Technavio predicts the visual tech market in education will grow 33 percent through the forecast period 2017-2021. VR, AR, 3D printing and visual data analytics are the top four product segments — already accounting for more than 65 percent of the market as of last year.

Furthermore, Technavio identified the following companies as key vendors:

  • Alchemy VR;
  • EON Reality;
  • Magic Leap;
  • Oculus;
  • Qlik;
  • Stratasys; and
  • VR.

Secondary vendors that will also be prominent in the market include:

  • DAQRI;
  • QuiverVision;
  • Gamooz;
  • Discovery Communication;
  • Google;
  • Seiko EPSON;
  • HTC Global Services;
  • Zebronics;
  • LG Electronics;
  • Homido;
  • Immersive VR Education;
  • 3D Systems;
  • Meta;
  • ExOne;
  • Blippar; and
  • InGage.

The report noted that in K–12 and higher education, more funding is going toward developing infrastructure to provide digital solutions to students. The United States Department of Education recently launched the EdSim Challenge, for instance, to engage members of the ed tech community to develop virtual simulations to benefit next-generation students (particularly in STEM subjects).

“Many universities in advanced economies are using latest technology solutions that can be incorporated with visual technologies such as AR and VR to create an interactive learning environment for students. Educational institutions are collaborating with various market vendors to leverage the innumerable benefits provided by these visual technologies,” said Technavio in a prepared statement.

The full report is available on the Technavio site

About the Author

Sri Ravipati is Web producer for THE Journal and Campus Technology. She can be reached at [email protected].

Featured

  • From Fire TV to Signage Stick: University of Utah's Digital Signage Evolution

    Jake Sorensen, who oversees sponsorship and advertising and Student Media in Auxiliary Business Development at the University of Utah, has navigated the digital signage landscape for nearly 15 years. He was managing hundreds of devices on campus that were incompatible with digital signage requirements and needed a solution that was reliable and lowered labor costs. The Amazon Signage Stick, specifically engineered for digital signage applications, gave him the stability and design functionality the University of Utah needed, along with the assurance of long-term support.

  • digital network with glowing blue and red lines, featuring multiple red arrows shifting in different directions

    Report: Attackers Change Tactics as Ransomware Payoffs Decline

    Attackers are changing tactics as they collect less money from ransomware payoffs, according to a new report from Chainalysis, a blockchain analytics firm.

  • SXSW EDU

    Explore the Future of AI in Higher Ed at SXSW EDU 2025

    This March 3-6 in Austin, TX, the SXSW EDU Conference & Festival celebrates its 15th year of exploring education's most critical issues and providing a forum for creativity, innovation, and expression.

  • business leader standing confidently amid interconnected gears

    Leading Through Complexity: How Online Leaders Can Drive Digital Institutional Transformation

    Leaders charged with developing and expanding online programs at their institutions are finding themselves in increasingly complex roles, but there are a few core steps institutional leaders can take to ensure success.