21st Century Teaching & Learning Resources


virtual

Worldwide Revenues for AR and VR to Increase $156.8 Billion by 2020

Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.

Slapstick Focus of MOOC Developed by Ball State Faculty and Students

Does a study of the scene of Ricky Bobby flailing around in his BVDs trying to put out a non-existent fire in Talladega Nights have a place in higher education? That particular movie could surface alongside other Will Ferrell classics — as well as movies featuring Charlie Chaplin, Lucille Ball and others — in a massive open online course examining the history of slapstick comedy in film over the past century.

California Colleges Gain Access to Online Diagnostic Assessment Tool

California Community Colleges will now have access to a new tool for offering online diagnostic assessments.

Shakespeare's Globe Archive Undergoeth Digitization

London's Shakespeare's Globe is working with Adam Matthew Digital to convert its scholarly resources into digital content.

Kentucky State U Offers Free E-Textbooks for All Students

Beginning this fall, Kentucky State University will provide all of its students with free e-textbooks for their courses in an effort to boost student success rates by providing equitable access to course materials.

Video Response App Updated with More Faculty Control

A company that flips the flipped model has updated its software. Flipgrid, created by a professor at the University of Minnesota and produced by Minneapolis-based Vidku, allows instructors to set up queries for students who respond by posting videos they've made of themselves.

Tutor the People Debuts Tutor Marketplace

Tutor the People has launched a new web application, Tutor App, designed to connect students with tutors.

Curating Tech Developments in Online Learning

The new "Virtually Inspired" website will bring together the latest deployments of cutting-edge online learning technologies.

Stony Brook U Project to Extend Functions of Virtual Science Labs with Gaming Controls

Virtual labs have done a decent job of introducing students to scientific work and allowing them to simulate experiments in the absence of a physical lab. However, a faculty member at Stony Brook University said she believes virtual labs could do more, and she intends to apply gamification to find out whether its use could expand how science is practiced online.

Making Virtual Classrooms More Interactive

Harvard and UC Berkeley share two different approaches to helping online business school students feel like they're attending class in person.

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