CMU researchers are working with local teachers to implement a pilot program that encourages students to use data, multimedia and technology to express ideas.
While shorter is better when it comes to videos for some audiences, the rapidity of Snapchat-like videos (which limits a recording to 10 seconds) apparently begins to wear on viewers as they age.
Primavera Online High School has won retroactive approval from the National Collegiate Athletics Association (NCAA), allowing student athletes who have taken Primavera courses to begin establishing eligibility to play college sports.
GitHub, a popular web-based repository of software source code and other computer files, has launched a new community forum for teachers and students who use GitHub in the classroom.
Key Digital, which manufactures technology for HDTV, has introduced three new HDMI switchers that can enhance the use of campus-wide video distribution and digital signage.
Microsoft has added a couple of new features to its Office 365 Education portfolio of products for students and teachers.
The 3D printing market will reach $35.4 billion in 2020, according to a new report form International Data Corp.
London School of Economics and Political Science embarked on a crowdsourced, gamified approach to education and citizenship, harnessing the massive open online space to engage a community of learners in writing a model UK constitution.
A new integration between the Edvance360 learning management system and Panopto video platform will allow instructors to capture lectures with Panopto, import the recordings to Edvance360, and embed the content into their courses.
The marketplace for augmented reality, virtual reality, and mixed reality technologies may be heating up. Daniel Christian, a senior instructional designer at Calvin College observes that significant R&D investments, product development, and more powerful enabling technologies are setting the stage for new AR/VR/MR initiatives in higher education.