The Carnegie Foundation for the Advancement of Teaching will use the cloud-based platform to allow more teachers to customize content and to distribute it to more students.
Pearson is holding its third annual student coding contest, which challenges college students to develop new learning applications that integrate with Pearson products.
Nearpod, a company that provides tools to sync learning resources and content across devices, has integrated its technology with Google Classroom.
MOOCs that rely primarily on people watching lectures may be missing an opportunity to help their students learn even more by adding interactive activities. Recent research into massive open online courses suggests that students do six times better in the course by "extra doing."
NYU Polytechnic School of Engineering created an online pre-registration tutorial that uses gamification to motivate students to participate, keep them engaged and help them understand course requirements and curricula.
Course materials management company Rafter today announced new agreements with several colleges and universities to deploy Rafter360, technology that provides both print and digital textbooks through a flat-rate model.
The traditional campus portal has long served us well to navigate and link to what we need. But today's students have grown up in a culture of mobile devices, finding what they need with simpler search protocols, usually with just one click. So is it time to dump the portal and invest in more up-to-date technology?
The University of Michigan is one of the newest institutions to adopt a service that delivers streaming video to colleges and universities.
A company that sells applications designed to help production teams plan lighting for stage productions, movies, television shows and events has introduced an academic edition of its flagship program.
The college in Dowagiac, MI, will install Sensavis's The 3D Classroom software in every classroom of its newly renovated science center.