Turnitin has launched Revision Assistant, a new tool designed to give students immediate and actionable feedback on their writing.
Flat World Education today announced a partnership with Knewton that will bring the company's adaptive learning technology to Flat World's digital course content.
Game-based learning should just be another tool in the belt, as far as educators in higher ed think, particularly useful for "learning moments" that can help students succeed, according to new research from Muzzy Lane. Likewise, game-based learning is no good if it's pricey and complex to develop; it needs to be inexpensive and "authorable" by the faculty members themselves. And don't forget, students say, to make the games mobile so they work on the same devices the students like to use.
A study published in the Journal of Media Education this week reported that students spend a fifth of their time in class doing things on their devices that have nothing to do with their school work.
When San Antonio's Trinity University built a new Center for Sciences and Innovation, it included at its heart a 10,000-square foot area that lends itself to interdisciplinary collaboration.
Epson has introduced three new projectors designed to be integrated with Smart Technologies' interactive whiteboards.
Digital signage company Videotel has released an "industrial-grade" media player that includes a built-in scheduler.
An application that allows students to collaborate on making music and doing audio recording is getting an education treatment, including integration with Google's learning management system.
LocknCharge has introduced a new mobile device charging cart that the company said will be cost-effective and customizable.
Schools can now buy replacement lamps for PowerLite and BrightLink interactive projectors for $49.