VR First, a global initiative to democratize virtual and augmented reality (VR/AR) hardware and software for academic institutions, is planning to open 50 of its VR/AR labs at colleges and universities by the end of this year, in an effort to meet future workforce demands.
A new partnership between Follett and Lumen Learning will make Lumen's open educational resources available through Follett's IncludED program and Follett Discover infrastructure.
California State University East Bay is harnessing the power of AI to offer online students a new learning and assessment experience.
Echo360 has rolled out several features to its video and engagement platform that are designed to enhance the user experience for nearly 3 million students worldwide using the platform.
To provide help to companies and other organizations that would consider hiring people on the autism spectrum for skilled employment, Cornell University is working with Hewlett Packard Enterprise in helping to distribute resources developed for HPE's "Dandelion Program."
The university teamed up with CampusLogic earlier this year to deploy an end-to-end student financial aid engagement platform.
Coursera is making a big push to have people pay $49 to attend the program to earn a certificate; however, learners can gain access to all course materials for free by choosing to "audit" the course.
The company has added support for Google Cardboard and launched a new homepage for web-based VR experiments.
A new, technology-infused learning center from Rasmussen College will offer broadband connectivity, computer workstations and academic coaching to high school students at Chicago Public Schools, college students and local community members.
Whether online instruction is lecture-based, totally flipped or something in between, providing high-quality instructional feedback can be a challenge. Here are the goals and considerations behind doing feedback right.