21st Century Teaching & Learning Resources


Crowdsourcing for Massive Engagement

London School of Economics and Political Science embarked on a crowdsourced, gamified approach to education and citizenship, harnessing the massive open online space to engage a community of learners in writing a model UK constitution.

Edvance360 LMS Now Integrates with Panopto Video Platform

A new integration between the Edvance360 learning management system and Panopto video platform will allow instructors to capture lectures with Panopto, import the recordings to Edvance360, and embed the content into their courses.

From Dreams to Realities: AR/VR/MR in Education

The marketplace for augmented reality, virtual reality, and mixed reality technologies may be heating up. Daniel Christian, a senior instructional designer at Calvin College observes that significant R&D investments, product development, and more powerful enabling technologies are setting the stage for new AR/VR/MR initiatives in higher education.

Students Delay Getting Course Material, Face Poorer Grades

More than seven in 10 students (72 percent) wait until a new course has started before they invest in course material. Another 27 percent never buy the course material at all. These results come from a survey done in May 2016 of 500 currently enrolled college students by Wakefield Research on behalf of VitalSource.

MITx Adds Instructor Grading in MOOC

Beginning on August 29, MIT will be kicking off its latest round of "Introduction to Philosophy: God, Knowledge and Consciousness." This time, however, some participants will have the chance to submit a paper and have it reviewed by the instructors — a first for MITx, the institution's edX portal.

U Nevada Reno Turns to Private Partner to Support Online Master's Programs

The University of Nevada, Reno is expanding an existing partnership with a private party to launch an online master of public health degree in spring of 2017.

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Worldwide Revenues for AR and VR to Increase $156.8 Billion by 2020

Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.

Slapstick Focus of MOOC Developed by Ball State Faculty and Students

Does a study of the scene of Ricky Bobby flailing around in his BVDs trying to put out a non-existent fire in Talladega Nights have a place in higher education? That particular movie could surface alongside other Will Ferrell classics — as well as movies featuring Charlie Chaplin, Lucille Ball and others — in a massive open online course examining the history of slapstick comedy in film over the past century.

California Colleges Gain Access to Online Diagnostic Assessment Tool

California Community Colleges will now have access to a new tool for offering online diagnostic assessments.

Shakespeare's Globe Archive Undergoeth Digitization

London's Shakespeare's Globe is working with Adam Matthew Digital to convert its scholarly resources into digital content.

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