IT leaders, faculty and a student offer a variety of perspectives on the future for their campuses in the new year.
The University of Michigan Health is co-developing a mixed-reality curriculum for medical students. The institution is working with GigXR to develop the XR Procedure Training Suite, a training application that uses holographic patients and mixed reality to help students develop manual and practical skills.
Audio conferencing company Nureva has launched a new classroom solution that integrates audio, video, device management and services.
Michigan Technological University has outfitted two of its on-campus spaces with ClearOne BMA 360 Beamforming Microphone Array Ceiling Tiles.
Virtual reality company Dreamscape Immersive is teaming up with VR/AR software provider Zoe Immersive to make it easier to create 3D content for the Dreamscape VR platform.
The right combination of technology and training will ensure your learning spaces can adapt to ever-changing modes of instruction. Here are key considerations for future-proofing classrooms, supporting faculty and surviving the next pandemic.
The University of Nevada, Las Vegas has introduced a number of hyflex classrooms, capable of accommodating students attending in person and online.
Through a $1.5million, four-year NSF grant, Oklahoma State University researchers are leveraging their earlier work with proven, college-level design courses that incorporate VR, AR, and 3D printing technologies. But this time, they are helping underserved Native American middle school students develop STEM skills.
Videoconferencing company Owl Labs has launched Whiteboard Owl, a camera device that transmits any in-room whiteboard to online or hybrid classes.
The augmented and virtual reality market will grow to more than eight times its current size over the next five years, making it the fastest-growing category among emerging devices, which include wearables and smart home devices.