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AV & Presentation


Education Helping to Drive Surge in AR & VR

Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.

Epson Debuts Interactive Laser Projectors for Classrooms

Epson has unveiled two new ultra-short-throw models in its BrightLink line of projectors, both using a “virtually maintenance-free” laser light source.

Are We There Yet? Impactful Technologies and The Power to Influence Change

How often do you hear comments like "We're just not there yet…" or "This is a technology that is just too slow to adoption…"? CT talks with veteran education technology leader Ellen Wagner, to ask for her perspectives on the adoption of impactful technologies — in particular the factors in our leadership and development communities that have the power to influence change.

360-Degree Wayfinding Kiosks Guide Students Through Library Spaces

A university library in New Zealand has added a virtual tour to help patrons find their way around the main facility, which includes some 2,000 individual and group study spaces. The University of Otago's Central Library in Dunedin now features two 55-inch screen display kiosks that allow students and others to explore the open plan building via 360-degree immersion.

University Pours $7.7 Million into Immersive Gaming Research

A New Zealand university is committing $4.5 million alongside $3.2 million in government funding to research immersive gaming. The University of Canterbury in Christchurch is using the money to assemble an international team of academic experts for its new Applied Immersive Gaming Initiative.



McGraw-Hill Teams with Startup to Develop AR Learning Tools

McGraw-Hill has announced a collaboration with ed tech startup Alchemie to develop augmented reality and three-dimensional learning tools for chemistry courses.

Project to Develop Standards for Moving Courses to VR

A Michigan university has awarded a "merit" grant to an instructor working to develop standards and best practices for moving courses to virtual reality.

New Tech Tests Usability of Virtual Apps

A researcher in Germany has developed technology for automatically detecting the usability and user-friendliness of virtual environments.

New Matrox Remote Recorder Integrated with Panopto

Matrox has begun showing off a new recorder that it co-developed with Panopto. The Matrox Maevex 6020 Remote Recorder is a dedicated recorder specifically designed to work with the video management system from Panopto for live streaming and recording.

9 Amazing Uses for VR and AR in College Classrooms

Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.