Psychology students and faculty at California State University Channel Islands can now record video and audio during behavioral studies research, thanks to new technology in the department's laboratory and observation rooms.
Worldwide IT spending is projected to total $3.5 trillion in 2017, a 1.4 percent increase from 2016, according to market research firm Gartner, Inc. This growth rate is down from the previous quarter’s forecast of 2.7 percent, due in part to the rising United States dollar.
Texas A&M University has launched a virtual reality (VR) experience that offers users another way to visit the public university. The VR tour debuted at SXSWedu last month.
Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.
Throughout the “Semester in Silicon Valley” program, 80 ASU students will be mentored by business and tech moguls, participate in coding competitions and more, all while earning credits toward their degrees. At the end of the program, they will have the opportunity to pitch their newly launched startups to more than 80 venture capitalists.
Many colleges and universities are using immersive technologies to engage and draw in prospective students. The Savannah College of the Arts in Georgia is a longtime leader in AR/VR admissions and recruiting strategies. Campus Technology recently spoke with Dave Hanak, SCAD’s executive director of interactive services, to find out some helpful tips to scale up institutional outreach efforts with immersive technologies.
A new version of Samsung Gear 360 can capture video in 4K resolution and live-stream in 2K resolution. The new product is also compatible with iOS devices, Macs, Windows and more Android devices, making it easier to create, share and stream virtual reality content.
The latest in projectors, displays, video walls, audio products and more.
Audiovisual offerings seem to change with the seasons. But keeping these trends in mind can help define the products and features that will serve your campus best.
A group of students in an English class at Boston College, in collaboration with students at the Berklee College of Music and Northeastern University, are building a virtual reality game based on James Joyce’s Ulysses.