Three universities share how they have tailored their classrooms for immersive learning, collaboration, large classes, pedagogical research and more.
At the annual Google I/O 2017 developer conference, Google unveiled an upcoming “revolutionary” standalone VR headset that will be manufactured by HTC and Lenovo.
Whether you're flipping your courses, creating videos to help your students understand specific concepts or recording lectures for exam review, these tips can help you optimize your production setup on a tight budget.
Prysm, a digital workspace platform, Tuesday unveiled a new system that can turn any meeting room into a multi-purpose collaboration space.
What virtual reality gadgets and tools can educators look forward to in the near future? The ed tech strategists behind Digital Bodies share their observations, highlighting a few products to be on the lookout for.
Epson today announced a new ultra-short-throw projector designed to work with Smart Technologies' Smart Board M680 and 880 interactive whiteboards.
Clover Park Technical College in Washington has upgraded its audiovisual gear in 21 classrooms with a new system that incorporates power conditioners to prevent outages.
The ED has selected five finalists in the EdSim Challenge, a national competition that aims to advance students’ career and technical skills with immersive, computer-based simulations. Finalists will each receive $50,000 and continue to develop their prototypes for a chance to win the $430,000 grand prize.
As virtual reality goes mainstream and provides new ways for students to interact and gain hands-on experience, it's important to experiment and demonstrate the technology's potential learning benefits.
New edX programs, created in collaboration with industry professionals and universities, are designed to build or advance critical skills for in-demand careers like software development and data science.