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AV & Presentation


Q1 VR Headset Shipments Display a Bright Future

Oculus Rift is out, but Oculus is in. Even as Facebook's virtual reality system had just 99,000 shipments during the first quarter of 2017, the Oculus deal with Samsung drove the latter company's shipments to five times as many units over the same period.

New Tool from Carnegie Mellon Simplifies Design of Robots

A small team of researchers at Carnegie Mellon University have come up with a tool that allows newbies and experts to design customized robots that can use 3D-printed parts and off-the-shelf actuators.

Udacity Opens Up Access to VR Content Developer Program

The online learning company is letting users preview its upcoming virtual reality content developer nanodegree program — available for free use June 8 through June 11.

7 Tips for Getting Started With VR/AR

Instructional technologists from Duke University and North Carolina State offer their advice on introducing virtual and augmented reality on campus.

Wearables Market Continues Kick in First Quarter

According to the latest device tracker from International Data Corporation, United States-based Apple and China-based smartphone maker Xiaomi have edged out the wearables leader Fitbit.



New Room Management and Control System Connects Collaboration Tools

Next week at InfoComm 2017, Aveo Systems is introducing two tools — Mira Connect and Mira Portal — designed to make it easy to use collaboration products and rooms.

UC San Diego Undergrads to Create VR, AR Content in New Lab

The University of California, San Diego last month opened the doors to its Virtual Reality (VR) Lab, a facility for undergraduate students to create content for virtual environments.

ThingLink Adds Filter Search to Interactive Digital Media Platform

Millions of classrooms worldwide using ThingLink image and video editors to create interactive digital content can now tap search filters on platform.

Maine Department of Education to Host VR Expo for Educators

The department is hosting an expo to familiarize educators with tools that facilitate immersive learning experiences.

Different Learning Spaces, Different Goals

Three universities share how they have tailored their classrooms for immersive learning, collaboration, large classes, pedagogical research and more.