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AV & Presentation


GIGxr Acquires Pearson XR Operations

A new company has acquired the immersive learning assets of a Pearson affiliate. GIGxr, formed for the express purpose of the deal, has specifically picked up Pearson TQ, which produces custom training and education solutions.

Maxell Lecture Capture System Adds Collaboration Tools

Audiovisual company Maxell has introduced new lecture capture hardware that lets operators upload interactive video content and collaborate with classrooms across remote locations. The MA-XL1 is intended for education settings.

zSpace Expands AR/VR Apps for CTE

Ed tech company zSpace has added industrial robotics and advanced manufacturing applications to its portfolio of augmented and virtual reality solutions for career and technical education.

UC Berkeley Uses VR to Teach Interpersonal Skills

At the University of California, Berkeley, learners can hone their leadership and interpersonal skills through a virtual reality environment designed to help people navigate a global and multicultural workplace.

Epson Expands BrightLink Line with New Models Offering 5,000 Lumens and Ultra Widescreen Display

Epson has debuted two new models in its BrightLink line of interactive laser projectors for education.



Educause XR Research Dives into Impact on Teaching and Learning

The second year of Educause's ongoing research on the use of immersive technologies has expanded from 10 colleges and universities to 17. And the findings on the use of what the researchers call "XR" (extended reality) have likewise grown.

U Nevada Reno Workshops Help Students Create VR Content

A university library in Nevada is hosting a set of immersion events that combine theory with practice. The University of Nevada, Reno has hosted virtual reality sessions for the last couple of years, ever since it opened @Reality, a 640-square-foot VR and augmented reality studio in the campus' Mathewson-IGT Knowledge Center in 2017.

Open Source App Teaches Physics of Magnetic Fields in AR

Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.

U Michigan Initiative to Explore Extended Reality Tech for Education and Research

The University of Michigan's Center for Academic Innovation is charged with leading the effort to integrate XR learning into residential and online curricula and create public-private partnerships to develop new XR educational technology.

Optoma Updates Laser Projector Line with New Ultra Short Throw Models

Display company Optoma has added new models to its laser and lamp projector series, all designed for education.