Is the rate of technology change outpacing your ability to understand its impact, respond to its potential, or adapt to it appropriately? Here, Daniel Christian shares his insights about closing this knowledge gap.
Can enthusiasm for virtual reality be converted into learning gains? That was the topic of a research project at Cornell University, which recently pitted VR against hands-on and computer-based activities. The bottom line: Researchers found students learned equally well in all three modes.
Audio-visual company BenQ has added a new line of ultra-high-definition displays and projectors suitable for education environments.
The monitor supports 20-point multi-touch, to allow multiple people to interact with the screen at the same time. Similar to Microsoft's Surface Hub, content on the display can be manipulated with fingers or palms.
Learning engineering has taken many forms since the term was coined by Herbert Simon back in the 1960s. Ellen Wagner, who chairs IEEE's ICICLE SIG on Learning Engineering Among the Professions offers some perspective — from Simon's original insight to LE's application and potential today.
In our 2018 Teaching with Technology Survey, faculty members told us about their most-wanted hardware and software, feelings on tech's value for learning, technologies they're using in class and more.
The University of Oxford's Saïd Business School is using cutting-edge videoconferencing technology to connect students and academic scholars in a truly global classroom.
TEKVOX has announced digital switching hardware intended to reduce the cost of equipping a classroom with remote management, asset tracking, support and maintenance.
The appliance was purpose-built to work with Panopto software for live streaming and video recording.
Princeton University has committed to upgrading almost 240 classrooms over the next five years as part of a "learning spaces initiative," which will include upgraded audiovisual tech and new furniture, lighting and acoustics.