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Educause XR Research Dives into Impact on Teaching and Learning

The second year of Educause's ongoing research on the use of immersive technologies has expanded from 10 colleges and universities to 17. And the findings on the use of what the researchers call "XR" (extended reality) have likewise grown.

U Nevada Reno Workshops Help Students Create VR Content

A university library in Nevada is hosting a set of immersion events that combine theory with practice. The University of Nevada, Reno has hosted virtual reality sessions for the last couple of years, ever since it opened @Reality, a 640-square-foot VR and augmented reality studio in the campus' Mathewson-IGT Knowledge Center in 2017.

Open Source App Teaches Physics of Magnetic Fields in AR

Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.

U Michigan Initiative to Explore Extended Reality Tech for Education and Research

The University of Michigan's Center for Academic Innovation is charged with leading the effort to integrate XR learning into residential and online curricula and create public-private partnerships to develop new XR educational technology.

Optoma Updates Laser Projector Line with New Ultra Short Throw Models

Display company Optoma has added new models to its laser and lamp projector series, all designed for education.



AI and Mixed Reality Drive Educational Gaming into 'Boom Phase'

Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari.

NC University Deploys One-Touch Recording Tool for Sales Role Playing

North Carolina's High Point University has designed a new set of Sales Labs outfitted to look like a business setting, where students pursuing sales majors can hone their pitching skills under real-world role-playing conditions.

7 Lessons in Leading VR Research on Campus

As immersive technologies come down in price and get easier to create content for, it may be time for your university or college to set up a program to help faculty experience virtual reality and augmented reality. A pro offers seven "VITaL" lessons.

Education Helping to Drive Surge in AR & VR

Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.

Epson Debuts Interactive Laser Projectors for Classrooms

Epson has unveiled two new ultra-short-throw models in its BrightLink line of projectors, both using a “virtually maintenance-free” laser light source.