Over the next two months, Kosovo's University for Business and Technology will be using the EON Reality platform to create 20,000 augmented/virtual reality lessons across a variety of subjects.
A Nordic company has introduced a virtual reality collaboration platform. Glue Collaboration's software by the same name facilitates virtual environments where remote participants can come together to learn, share, plan and create as if they were in the same physical space.
A new AV company is aiming to improve the quality control process for audiovisual system design. AV Checkpoint offers peer review and cost estimation services intended to help in-house AV teams, architects, engineers and construction professionals vet their planned AV projects.
Graduates at Purdue University Global recently had the option to participate in their commencement ceremonies virtually, thanks to a pilot program using virtual reality to provide an immersive remote experience of the event.
The market for augmented reality technologies will soar to $100 billion by 2024, driven by advances in interaction between the user and AR devices, according to a new forecast by market research firm ABI.
Education is one of the categories that will help propel the growth of virtual reality over the next five years.
Epson will be launching seven new education projectors in its PowerLite line this spring. The new models range from budget classroom projectors to network projectors.
This year's top issues in education technology reflect the bigger picture of a student's pathway from individual course all the way to graduation and career.
Sony unveiled a range of new AV gear for schools at the ISE 2020 conference taking place in Amsterdam this week. That includes five new laser projectors, with one offering a brightness of 13,000 lumens.
A new report covering trends in virtual reality has suggested that three-dimensional audio will begin appearing along with "conversational platforms" and the increased use of artificial intelligence.