With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.
Four higher ed IT leaders weigh in on the current state of education technology and what's ahead.
The camera uses a technique called light field photography, originally described by Stanford professors Marc Levoy and Pat Hanrahan in 1996, that captures information about the direction and distance of the light that hits the sensor.
Penn State University Director of Education Technology Kyle Bowen tells CT how older computer labs can be transformed into new spaces that support engaging, targeted learning experiences — often minus the computers.
Designed to be a headset for the masses, startup company Mira’s new Prism headset for iOS aims to be an affordable option for individuals with an iPhone or iPad to experience augmented reality.
Eastern Iowa Community Colleges (EICC) was recently awarded a $784,218 grant through 2020 from the National Science Foundation (NSF) for a project focused on developing a virtual reality (VR) educational curriculum for water management.
Zagg, a Salt Lake City-based mobile device accessories company, today has introduced a wired keyboard for all Apple iOS devices with a Lightning connector.
Market research firm Technavio has identified the top five vendors in the global augmented reality (AR) in education market. The companies are EON Reality, DAQRI, GAMOOZ, Magic Leap and QuiverVision.
The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.
The top three market trends fueling the test preparation market in the United States through 2021, according to market research firm Technavio, are: increasing emphasis on private tutoring; rising popularity of benchmark testing; and growing mobile learning, or “m-learning.”