Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.
The University of Michigan's Center for Academic Innovation is charged with leading the effort to integrate XR learning into residential and online curricula and create public-private partnerships to develop new XR educational technology.
North Carolina's High Point University has designed a new set of Sales Labs outfitted to look like a business setting, where students pursuing sales majors can hone their pitching skills under real-world role-playing conditions.
Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari.
Display company Optoma has added new models to its laser and lamp projector series, all designed for education.
As immersive technologies come down in price and get easier to create content for, it may be time for your university or college to set up a program to help faculty experience virtual reality and augmented reality. A pro offers seven "VITaL" lessons.
Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.
Epson has unveiled two new ultra-short-throw models in its BrightLink line of projectors, both using a “virtually maintenance-free” laser light source.
How often do you hear comments like "We're just not there yet…" or "This is a technology that is just too slow to adoption…"? CT talks with veteran education technology leader Ellen Wagner, to ask for her perspectives on the adoption of impactful technologies — in particular the factors in our leadership and development communities that have the power to influence change.
A New Zealand university is committing $4.5 million alongside $3.2 million in government funding to research immersive gaming. The University of Canterbury in Christchurch is using the money to assemble an international team of academic experts for its new Applied Immersive Gaming Initiative.