Rochester Institute of Technology's MAGIC Spell Studios explores the intersection of digital media, film, games and entrepreneurship. The facility breaks down silos between traditional fields such as arts, engineering and computing, and provides a commercial studio for all students, faculty and staff.
Tulane University is simplifying the process of captioning its video and audio content. The institution worked with video management provider ShareStream to launch a new closed-captioning service that has been integrated into the ShareStream Video Platform.
Colleges and universities have not always been known for innovation in AV technologies, but advances in digital signage are putting higher education at the forefront of the field.
The technology in a new collaboration space at the University of Missouri College of Education is enabling faculty and college students to reach out remotely to the state's schools to help combat bullying.
The projectors use the company's 3LCD technology to provide greater color brightness and feature long-life lamps that can last up to 12,000 hours on Eco mode.
Mixed reality tools are helping scientists at Worcester Polytechnic Institute see connections between proteins and genes that could hold the keys to curing complex disorders like cancer, diabetes and autism spectrum disorder.
Faculty in our 2017 Teaching with Technology Survey believe tech will play a positive role in the future of higher education — but some technologies will be more important than others.
The University of Oklahoma and several other institutions recently held what they believe to be the first multi-state, multi-campus virtual reality class.
Barely a week after Apple unveiled its new augmented reality development framework, dubbed ARKit, for-profit online educational services provider Udacity has announced a new program for developers who want to learn how to use the framework to build AR apps for iPhone and iPad.
A computer visualization expert at Brown University is helping scientists understand their fields in new ways with a range of technologies from virtual reality to 360-degree theaters.