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AV & Presentation


Nursing Ed Using More Virtual Simulation, Other New Tech

A recent survey of thought leaders in the nursing field revealed that nursing education programs are accelerating adoption of virtual simulation and other cutting-edge technologies.

InfoComm International Changes Name

Audiovisual trade association InfoComm International has changed its name to the Audiovisual and Integrated Experience Association, or AVIXA.

Visible Body Debuts Augmented Reality Anatomy App for iOS

Visible Body, producer of human anatomy apps, has added augmented reality functionality to its Human Anatomy Atlas app.

John Jay College of Criminal Justice Taps Tech for Student Collaboration

In an effort to foster student collaboration and shared projects, John Jay College of Criminal Justice has deployed five FSR HuddleVU Collaboration Systems in small-group study rooms on campus.

RIT to Hold AR/VR Festival Showcasing Faculty and Student Works

The university is holding an on-campus event on Sept. 13, open to the public, to showcase augmented and virtual reality (AR/VR) projects and digital performances created by faculty and students.



Report: AR and VR Headsets up 25.5 Percent Year over Year

2.1 million augmented reality (AR) and virtual reality headsets shipped in the second quarter of 2017, a 25.5 percent increase compared to the same period of 2016, according to a new report from International Data Corp. (IDC).

Streaming Media Dominates Pro-AV

Video projection, however, is forecast to continue a dive dating back to 2014. In that year, projection accounted for more than 15 percent of the pro-AV market. By 2022, it will make up only 3 percent of the total market.

Underwater 360 Degree Camera from Boxfish Shoots 5K Video

The Boxfish 360 can continuously record 5K-UDH video or time-lapse photos for up to three hours, helping take away some of the time-pressure associated with filming underwater.

Google Drops ARCore Preview for Developers

Google on Tuesday unveiled a new developer platform for augmented reality (AR) apps called ARCore.

VR, AR, 3D Printing and Data Analytics Overtake Visual Tech Market in Education

The latest industry report from Technavio predicts the visual tech market in education will grow 33 percent through the forecast period 2017-2021, with VR, AR, 3D printing and visual data analytics as the top four product segments.