Implementing a digital signage network on campus comes down to collaboration and communication — and working with stakeholders to get the content right.
Virtual reality, online learning, digital literacy and tech adoption concerns have all been among the most popular topics on our website.
What education technologies and trends will have the most impact in the coming year? We asked four higher ed IT leaders for their take.
Digital signage can improve the way students, faculty, staff and visitors interact with a university campus, offering relevent and timely information in a targeted, helpful manner.
Is trapezoid the new black? That's how style has been defined at Georgia State University's newest facility, the Creative Media Industries Institute (CMMI), set on the campus in downtown Atlanta.
VR First, a global initiative dedicated to helping institutions innovate with virtual and augmented reality, has partnered with a number of VR companies to put together an array of products for academic use.
The key to managing digital signage on a tight budget is to get more leverage out of the content you already have. The result might even be a higher quality product.
Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast, growing from $9.1 billion in 2017 to $17.8 billion next year.
The University of Maryland Baltimore County last month cut the ribbon on a new immersive "hybrid reality" lab for working with 3D, virtual reality and augmented reality.
Rochester Institute of Technology's MAGIC Spell Studios explores the intersection of digital media, film, games and entrepreneurship. The facility breaks down silos between traditional fields such as arts, engineering and computing, and provides a commercial studio for all students, faculty and staff.