Collaboration & Web 2.0


1 Million Interactive Flat Panels Sell in 2016

Interactive flat panel displays (IFPDs) did well in the education and corporate markets last year, selling one million units in 2016, according to a recent report by market research firm Futuresource Consulting.

Chalk & Wire Upgrades Eliminate Double Assessment, Offer Visual Reports

Chalk & Wire has unveiled several new features to its assessment platform that make it easier to evaluate student learning outcomes.

Smithsonian and National Art Education Assoc. Partner on Teaching With Digital Resources

The Smithsonian and the National Art Education Association, which represents visual arts educators, have entered a three-year agreement to work collaboratively on educator professional development and to support teacher creation of model curriculum. One of the resources available to educators is the Smithsonian Learning Lab, an online toolkit to find, customize and share digital museum resources.

Learning Experience System Integrates With Canvas

eXplorance, a company that assists organizations in developing a culture of improvement, has formed an alliance partnership with Canvas from Instructure to integrate two learning experience management (LEM) solutions into the latter’s LMS.

Immersive Education: VR Comes of Age

Despite all the headlines and conference coverage of virtual reality (VR) for education over the last year, the technology is still gaining speed — residing at that sweet spot in the hype cycle where, when you place headsets on people and gently guide them to turn around to gain a full view, they tend to gasp and say, "Oh, wow."



Pearson $3.2 Billion in the Hole, Looks to Digital Transformation

According to its 2016 earnings report released Friday, the British-owned publishing company has reported a pre-tax loss of nearly £2.6 billion ($3.2 billion) — the biggest loss in its almost 30-year history.

It's Accessible and Affordable: Immersive Media in Higher Education

CT talks with Penn State University Director of Education Technology Kyle Bowen about the directions immersive media has been taking in higher education and the practices that are making 3D, VR, AR, and 360 video technologies accessible for faculty and students.

Franklin U Expands Digital Textbook Project

Franklin University, which has five campuses in Ohio and Indiana and many online courses, hopes to eliminate physical textbooks entirely to reduce college cost for students.

MIT Selects Grantees for Middle and High School Invention Program

A program administered by MIT’s School of Engineering and the Lemelson Foundation has selected 42 teams of middle and high school inventors to receive Junior Varsity InvenTeam grants.

VitalSource, Verba to Join Forces to Deliver Affordable Course Materials

VitalSource, a division of Ingram Content Group that provides educational content for more than 1,250 higher education institutions worldwide, plans to acquire a San Francisco-based startup that provides tools to support campus bookstores and help students spend less on course materials.

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