Collaboration & Web 2.0


Social Media a Top Cybersecurity Challenge in the Workplace

Safe social media use is the No. 1 cybersecurity challenge for employees, according to the latest report from Wombat Security Technologies on security awareness issues in enterprise organizations.

Global E-Learning Market in Steep Decline, Report Says

The worldwide self-paced e-learning market is declining at a precipitous rate, according to a recent report released by Ambient Insight Research, a Washington-based market research firm.

Free Collaboration System Gets Simplified Interface, New Communications Tools

Chalkup has been redesigned with a simplified interface and enhancements for students and faculty. Chalkup provides chat, messaging, discussion boards and other social tools as an alternative to more structured learning management and collaboration systems.

Eastern Michigan U Deploys Augmented Reality Sandbox

A professor at Eastern Michigan University is using an augmented reality sandbox to help students understand earth science concepts through interacting with simulated topography.

Top 7 Campus Technology Stories in August

From virtual classrooms to Pokémon Go, here's what was trending on our website last month.



How to Revamp Your Learning Spaces on the Cheap

When funds are scarce, a little experimentation can go a long way in keeping technology-enhanced classrooms up-to-date.

Yale Consolidates 10,000 Hours of Video Content

Yale University is moving its legacy video content onto a single software-based video platform produced by Panopto.

Hundreds of Colleges Tap Peer-to-Peer Marketplace for Study Materials

Students across more than 300 colleges and universities are sharing study materials through StudySoup, a marketplace where students can buy and sell class notes, guides, flashcards and more.

Students Receive Free Access to Developer Tools

Embarcadero Technologies has opened up its software development tools to publicly funded higher ed institutions and high schools.

An LMS to Support ‘Gameful’ Learning

Seeking to bring the qualities of well-designed games to pedagogical assessment, the University of Michigan created a learning management system that uses gaming elements such as competition, badges and unlocks to provide students with a personalized pathway through their courses.

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