The National Science Foundation recognized the Clemson team that created VEnvI, a program for middle school students that combines dance and computational concepts.
Experts share their best advice for incorporating digital games in the college classroom.
From social media to learning space design, here's what was trending on our website last month.
Two education technology companies are banding together to simplify the process of curriculum distribution in higher education.
Princeton University has partnered with a mobile media company to launch a series of user-generated marketing campaigns intended to reach current and prospective students as well as alumni.
Courseware developer Junction Education has partnered with course material fulfillment firm MBS Direct to bring its OER-based courses and authoring platform to a wider range of campuses.
OpenStax's free, peer-reviewed textbooks will now be available through the panOpen platform.
North Carolina State University has developed a gamification tool that allows students to follow their own paths through coursework.
Earlier this academic year, Virginia Commonwealth University was faced with a huge logistical challenge — an international, world-class bike race would disrupt local traffic patterns and supply lines. But the university saw the event as an opportunity to offer students a week of mini-courses, using the race environment as a giant learning lab and tapping a range of technologies to support student work.
Students using Cengage Learning's digital learning platform, MindTap, will now be able to access Microsoft Office while working on their courses in the platform.