Sensory messaging devices, stress-reducing headpieces, biometric authentication bands and more — these cutting-edge wearables could soon be coming to your campus.
A new Competency-Based Education (CBE) solution from D2L combines the company's Brightspace Learning Environment, strategic consulting, domain expertise and a CBE community.
Indiana University has placed an official wrapper around its active learning experimentation. The institution recently launched the "Mosaic Active Learning Initiative," a project that encompasses services and strategies to support faculty and students using this type of classroom and instructional approach.
The Online Learning Consortium's work to spread adoption of next-generation digital courseware solutions in higher education just got a $2.5 million boost from the Bill & Melinda Gates Foundation.
ProQuest SIPX, a provider of digital course materials solutions for higher education, has introduced three new tools designed to help reduced costs for students and simplify the implementation of digital educational resources for educators and administrators.
The Bird, which can be attached to a user's finger, reflects the wearer's position in space, pointing direction, hand posture, voice commands and pressure levels.
Brown University has landed a $1.5-million three-year grant to improve a curriculum designed to help students in middle and high school learn algebra concepts by creating video games.
A new facility at Virginia Tech uses large-scale visuals and sound to immerse users in vast amounts of data.
Cal State San Bernardino's library will be the first academic library to pilot a streaming content service that lets students stream or download movies, music and audiobooks using their student IDs.
Through a new app called MyPath, students at Brandman University can earn a bachelor's degree at their own pace without purchasing a single textbook.