• Survey: Interactive, In-Class Engagement Makes a Difference to Students

    Even though first-year college students are more likely than students in later years to say they intended to return to school in the spring (73 percent versus 68 percent), they're less confident they'll see the value of the investment in higher education (45 percent compared to 51 percent), according to a recent survey done by education technology company Top Hat. 11/16/2020

  • 5 Higher Ed Research Datasets Added to Ithaka S+R Collection

    Consultancy Ithaka S+R has made five datasets newly available for download from its higher education research. The work is stored by the Inter-university Consortium for Political and Social Research. 11/13/2020

  • Voice Tech Poised to Become 'Vital Tool'

    As touch becomes a dirty word, voice technology is positioned to provide a safer alternative. In a survey by Adobe of a 1,000 voice technology users in the United States, nearly a third said sanitation (such as not needing to touch high-traffic surfaces) was a big benefit of voice technology. 11/13/2020

  • Undergraduate enrollment changes by sector

    Drop in Undergrad Enrollment Increases to 4.4%

    At 4.4 percent, the decline in undergraduate college enrollment is a bit steeper than reported last month, according to the latest data from the National Student Clearinghouse Research Center. But, according to one researcher, it still isn't as high as early predictions would have set it based on data coming early in the pandemic. 11/13/2020

  • Unizin Partners with Blackboard to Offer Ally Across Member Institutions

    Unizin's 14 member institutions can now tap into Blackboard's Ally accessibility solution. The higher education consortium recently announced a partnership with Blackboard to help "create a more inclusive and data-informed learning environment" for its members, according to a news announcement. 11/12/2020

  • Level Next esports

    New College Esports League Launches; Contest Opens with Madden NFL

    Learfield IMG College and game producer Electronic Arts have announced a new college esports league. "Level Next," as the new league is called, will serve as the home of EA's college esports contests. 11/10/2020

  • Michigan State Libraries Moving to Open Source FOLIO Project

    Michigan State University Libraries has committed to adopting FOLIO, an open source project that is building a platform for library services. 11/10/2020

  • Ed Sector Has Seen Greatest Increase in Remote Access

    A recent analysis by Duo Security, a Cisco division that produces multi-factor authentication technology, has found that education saw the largest increase in average daily authentications from remote technology, up 78 percent over the period between March 2020 and June 2020 compared to the period between June 2019 and February 2020. 11/10/2020

  • digital documents

    How the Pandemic Accelerated Digital Transformation at Jones College

    Jones College's move to a paperless workflow happened to coincide with COVID-19 lockdowns. Here's how going digital enabled the institution to navigate through the pandemic, a summer enrollment increase and beyond. 11/10/2020

    • Features and Cover Stories
  • Updated Guide Tackles Equity and Racial Justice in Use of Adaptive Courseware

    A group of organizations focused on student success in college have released a new version of a guide to help instructors and course designers implement adaptive curriculum to better support minority students. Intended for use in gateway courses, the "Adaptive Courseware Implementation Guide" was developed by Every Learner Everywhere. 11/10/2020

  • Active Engagement Improves Online Instruction During COVID-19

    Getting students actively engaged in their remote learning has a difference on the outcomes during a pandemic, according to a report published by the National Bureau of Economic Research. 11/10/2020

  • FLEXspace

    FLEXspace.org: A Hub for Sharing and a Platform for Research

    During the past few months, higher education institutions have had an urgent need to respond to the challenges of a pandemic and reconfigure learning spaces quickly with very little room for trial and error. FLEXspace.org has proven to be both a hub for sharing what works and a platform for longer-term research on important questions that impact the future. 11/09/2020

    • Features and Cover Stories
  • myBlueLaker app

    Grand Valley State Intros AI-Powered Campus Assistant

    A new app at Grand Valley State University will serve as a campus assistant for students. MyBlueLaker Assistant uses voice and artificial intelligence to help students answer questions about such topics as buildings, transportation and dining; registration and class details; and grade alerts. 11/09/2020

  • Startup EdLyft Raises $1.4M for College STEM Mentoring

    A startup launched by two women who met in high school and embarked on careers in engineering and business has received an infusion of $1.4 million to expand its program intended to help close the STEM gap. 11/09/2020

  • U Illinois to Lead Planning Efforts on Network of Cybersecurity Tech Institutes

    The University of Illinois at Urbana-Champaign has received a $2 million grant to develop a plan for creating a national network of technical institutes focused on cybersecurity. 11/06/2020

  • U Utah Launches Studio for Accelerating Go-to-Market for Campus-Created Software

    The University of Utah has launched a new division for commercializing software created at the campus. Summit Venture Studio is a creation of UU's Partners for Innovation, Ventures, Outreach & Technology Center. 11/06/2020

  • Campus Technology Insider Podcast

    Podcast Bonus: How the Pandemic Gave IT a Seat at the Table

    For information technology leaders in higher education, one silver lining of the pandemic has been the opportunity it has given IT to shine at a strategic level. In this bonus episode of the podcast, university CIOs Jill Albin-Hill and Paige Francis share how they have been able to get involved in pandemic response planning, fast-track IT projects, provide critical solutions to campus challenges, elevate the position of IT within institutional leadership, and more. 11/06/2020

    • Central IT
  • Bonus: How the Pandemic Gave IT a Seat at the Table

    For information technology leaders in higher education, one silver lining of the pandemic has been the opportunity it has given IT to shine at a strategic level. In this bonus episode of the podcast, university CIOs Jill Albin-Hill and Paige Francis share how they have been able to get involved in pandemic response planning, fast-track IT projects, provide critical solutions to campus challenges, elevate the position of IT within institutional leadership, and more. The conversation comes from Campus Technology’s recent Distance Learning Summit. 11/06/2020