CT asks Ray Uzwyshyn, the director of digital and collection services for the Texas State University library, about research data repositories — a technology that is just coming into its own. He offers both a current view of the technology and insight into its impact.
The e-learning market is predicted to experience significant global growth over the next five years, largely driven by advances in technology, evolving business needs and a number of emerging learning and development trends, according to Docebo’s newly released research report, “E-Learning Market Trends and Forecast 2017-2021.”
A study from Stanford Graduate School of Education researchers found that most middle, high school and college students have trouble discerning news articles from advertisements online.
The partnership will add VitalSource’s complete suite of offerings to Ed Map’s OPENVUE platform and its services, to expand course material offerings beyond eTextbooks.
Ball State University has been exploring virtual reality since the early days of Second Life. CT talks with Vice President for Information Technology Phil Repp about how our hyper reality has changed.
Worldwide tablet shipments are expected to decline by 12 percent for the rest of 2016, rounding out the year at 182.3 million shipments, according to a new forecast from the International Data Corporation (IDC) Worldwide Quarterly Tablet Tracker.
A company that launched an online learning service last year specifically to deliver arts-oriented instruction has begun offering specialized certifications in partnership with a number of institutes, colleges and universities.
What happens when you mix a high-end technology sandbox loaded with ample, cutting-edge digital media tools and production facilities with some of the world's brightest students and most innovative faculty? Andy Phelps talks about MAGIC at RIT.
A new report on digital literacy from the New Media Consortium examines the current landscape of digital literacy initiatives, revealing a need for consensus on definitions and best practices in higher education.
Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.