Digital Media


Coming of Age: The Online Research Data Repository

CT asks Ray Uzwyshyn, the director of digital and collection services for the Texas State University library, about research data repositories — a technology that is just coming into its own. He offers both a current view of the technology and insight into its impact.

E-Learning Market Expected to Experience Major Growth Over Next Five Years

The e-learning market is predicted to experience significant global growth over the next five years, largely driven by advances in technology, evolving business needs and a number of emerging learning and development trends, according to Docebo’s newly released research report, “E-Learning Market Trends and Forecast 2017-2021.”

Report: Digital Natives ‘Easily Duped’ by Information Online

A study from Stanford Graduate School of Education researchers found that most middle, high school and college students have trouble discerning news articles from advertisements online.

Ed Map, VitalSource Forge New Partnership to Expand Digital Content Offerings

The partnership will add VitalSource’s complete suite of offerings to Ed Map’s OPENVUE platform and its services, to expand course material offerings beyond eTextbooks.

VR, AR, and the Internet of Things: Life Beyond Second Life

Ball State University has been exploring virtual reality since the early days of Second Life. CT talks with Vice President for Information Technology Phil Repp about how our hyper reality has changed.

Report: Worldwide Tablet Shipments Will Decline This Year, Rebound in 2018

Worldwide tablet shipments are expected to decline by 12 percent for the rest of 2016, rounding out the year at 182.3 million shipments, according to a new forecast from the International Data Corporation (IDC) Worldwide Quarterly Tablet Tracker.

Kadenze Adds Accredited Tracks to Online Arts Ed

A company that launched an online learning service last year specifically to deliver arts-oriented instruction has begun offering specialized certifications in partnership with a number of institutes, colleges and universities.

MAGIC at RIT: Engineering the 'Happy Accident'

What happens when you mix a high-end technology sandbox loaded with ample, cutting-edge digital media tools and production facilities with some of the world's brightest students and most innovative faculty? Andy Phelps talks about MAGIC at RIT.

Long Road Ahead for Digital Literacy in Higher Ed

A new report on digital literacy from the New Media Consortium examines the current landscape of digital literacy initiatives, revealing a need for consensus on definitions and best practices in higher education.

pokemon

South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders

Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.