Flipped, Blended & Online Learning


Report: Adaptive Learning, Learning Analytics Are Most Wanted Tech for Online Programs

When asked what tools and technologies they would most like to adopt for their online programs, online education leaders cited adaptive learning and learning analytics as their most wanted tech, according to the latest Changing Landscape of Online Education report, a joint initiative of nonprofit Quality Matters and Eduventures Research.

Wiley Debuts Assessment-as-a-Service Tool

John Wiley and Sons has launched Wiley Assessment Service, a new tool the company describes as an "assessment-as-a-service" offering. Wiley Assessment Services allows instructors to build assignments, quizzes or tests using more than 2 million assets and more than a dozen different question types. Students can access assignments made with the tool through WileyPlus or their school's learning management system and will receive immediate feedback as they answer questions.

Working the Online Crowd: Humor and Teaching with Tech

Infusing online courses with a little fun can make a big difference in engaging and motivating students.

New Smart InkScan App Digitizes Pen-and-Paper Notes

Smart Technologies today introduced Smart InkScan, a mobile app that converts handwritten artifacts into a digital file that can be edited and shared. The app, currently available for iOS devices, allows users to take a photo of notes from any medium — paper, whiteboard, napkin, etc. — and then push the digitized content directly to a Smart Board with I.Q.

UC Berkeley Rolls Out Tech for Accessible Course Content

Following a semester-long pilot of Blackboard's Ally solution for accessible course content, the University of California, Berkeley is expanding its use of the technology across campus. The rollout will begin this fall, and by the end of next year, the system will provide accessible course materials to more than 40,000 undergraduate and graduate students, according to a news release.



How a Video Boom Led to Better Campus Collaboration

When MOOCs generated a huge demand for video production at Princeton University, the institution responded with organizational change, an AV upgrade and a new commitment to sharing campus resources.

Serving Students with AR and VR

Oral Roberts University built a Global Learning Center that combines anytime, anywhere access to information, course materials and streaming media with a deep dive into augmented and virtual reality.

MIT's CLIx Nabs UNESCO Prize for Open Learning Initiative

MIT's Connected Learning Initiative has won the King Hamad bin Isa Al-Khalifa Prize for the Use of Information and Communication Technologies in Education from the United Nations Educational, Scientific and Cultural Organization. The project uses pedagogical design and technology to improve the academic prospects of students underserved students in India.

Calculus Game Born out of Texas A&M Lab Boosts Student Outcomes

When Giulia Bini introduced the use of a video game in her high school calculus class, she saw a 100 percent pass rate on testing about limits compared to 80 percent in the previous year; plus, grades rose by 10 percent. The game she used, Variant: Limits by Triseum, places players on an imaginary planet. To rescue the planet from "imminent doom," they help "Equa," the main character, solve a series of increasingly tough calculus problems.

Cengage Expands Subscription Service

Cengage is making its Cengage Unlimited digital course materials subscription service available to more students through a partnership with Follett. Beginning this fall, the service will be available at Follett's 1,200-plus campus store locations as well as online. 

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