The Eastern College Athletic Conference (ECAC) has grown to 57 esports member institutions, double the number the sports association had last year. The latest universities to join were Syracuse and Seton Hall. ECAC is an inter-collegiate organization that sponsors championships, leagues, bowl games, tournaments and other competitions throughout the country.
Recently, Northcentral Technical College in Wisconsin said it was launching a varsity team that would compete as a member of the National Association of Collegiate Esports (NACE), a governing body for college esports.
Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari.
While traditional personal computers and tablets are continuing to lose their luster worldwide, other types of computing devices are holding strong.
A New Zealand university is committing $4.5 million alongside $3.2 million in government funding to research immersive gaming. The University of Canterbury in Christchurch is using the money to assemble an international team of academic experts for its new Applied Immersive Gaming Initiative.
Hyperice is collaborating with University of California, Irvine to create a scholarship program for esports for non-players.
SimXperience has launched the GS-5 G-Seat, a G-force simulator seat designed primarily for racing esports and flight simulators that offers a number of refinements over its predecessor, the GS-4.
Cengage is incorporating game-based learning into its economics courses, thanks to a new deal with MobLab. The partnership will integrate application-based games into Cengage's flagship offering, MindTap, for digital coursework.
Kahoot has released an update to its popular classroom response platform. The new version adds a spreadsheet importer and several UI enhancements.
This fall, Triseum is expanding its ARTé video game suite with two new art history games that immerse students in the history and creation of art and architecture around the world.