Audiovisual offerings seem to change with the seasons. But keeping these trends in mind can help define the products and features that will serve your campus best.
At St. Norbert College, a revamped computer science lab provides a flexible space for presentation, collaboration and more.
In a followup interview about MAGIC Spell Studios at the Rochester Institute of Technology, Andy Phelps discusses how to offer students real-world experience in digital media development and publishing — experience based on the newest technology innovation and trends.
An increased focus on data at Clemson University is impacting decision-making in finance, operations, facilities and more.
Two institutions share their experiences rolling out online tutoring services, from garnering faculty and student buy-in to analyzing usage data and measuring outcomes.
Spurred by a new era of affordable, mainstream virtual reality tools, Indiana University is incorporating VR into high-tech classrooms called Reality Labs.
AV over IP promises to take full advantage of the convergence of AV and IT, with the ability to distribute video, audio and control signals over traditional network infrastructure. Here are the features and limitations to consider when designing AV over IP-based systems.
As online learning continues to evolve, technologies like gamification and simulation are poised to advance student engagement and success.
CT talks with Penn State University Director of Education Technology Kyle Bowen about the directions immersive media has been taking in higher education and the practices that are making 3D, VR, AR, and 360 video technologies accessible for faculty and students.
The decision whether or not to cave in to a ransomware attack may be less a philosophical decision and more a cost-benefit analysis.