Five of the top 10 worldwide mobile phone vendors increased sales in the second quarter of 2016, according to tech market research firm Gartner. But Apple has been losing ground in the smartphone arena.
The TeePeedU app uses AR technology to help students build real life connections across their campus.
Available on iPhone and Android, the mobile app delivers both course information and sports coverage.
Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.
Evolution Labs' SA360 platform will deliver information via multiple devices tailored for the specific needs of individual student-athletes on the ETSU campus.
Notre Dame and George Washington University mobile experts share their experience with getting non-technical students involved with app development.
The Radio Frequency Identification Lab at Auburn University in Alabama has partnered with PLUS Location Systems in an effort to advance research and development of internet of things technologies.
This week's Campus Technology 2016 conference offered a wealth of ideas, conversations and commentary. Here are five takeaways.
Worldwide tablet shipments, including detachables and slates, reached 38.7 million in the second quarter of 2016, according to preliminary data from the International Data Corporation’s Worldwide Quarterly Tablet Tracker. That’s 12.3 percent less when compared to Q2 2015, as vendors begin to refocus their product lines and consumers hold off on purchases.
From online learning to facial recognition, here's what was trending on our website last month.