Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


Tech Allows Workers, Students to Augment Knowledge in the Real World

New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.

Speak to Go Allows Voice to Direct VR Experiences

A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.

Global Initiative to Open 50 Virtual and Augmented Reality Labs

VR First, a global initiative to democratize virtual and augmented reality (VR/AR) hardware and software for academic institutions, is planning to open 50 of its VR/AR labs at colleges and universities by the end of this year, in an effort to meet future workforce demands.

CSU East Bay Taps AI for Intelligent Tutoring and Assessments

California State University East Bay is harnessing the power of AI to offer online students a new learning and assessment experience.

Echo360 Updates Student Interface to Drive Engagement

Echo360 has rolled out several features to its video and engagement platform that are designed to enhance the user experience for nearly 3 million students worldwide using the platform.

UC Davis Taps Mobile Tech to Simplify Financial Aid

The university teamed up with CampusLogic earlier this year to deploy an end-to-end student financial aid engagement platform.



Google Cardboard Users Can Now Play WebVR Experiments

The company has added support for Google Cardboard and launched a new homepage for web-based VR experiments.

Adobe Releases Latest Versions of Captivate and Captivate Prime

Adobe has released the latest versions of its e-learning authoring tool, Adobe Captivate, and its learning management system (LMS), Adobe Captivate Prime. The two are designed to be used in conjunction as end-to-end solutions, or as standalone offerings, and are aimed toward specialists in learning and development, training and corporate HR departments.

Ed Tech Changes ... and Stays the Same

From web 2.0 to the flipped classroom, here's how education technology trends have evolved over the years.

Report: Worldwide IT Spending Forecast to Grow 1.4% in 2017

Worldwide IT spending is projected to total $3.5 trillion in 2017, a 1.4 percent increase from 2016, according to market research firm Gartner, Inc. This growth rate is down from the previous quarter’s forecast of 2.7 percent, due in part to the rising United States dollar.

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