A new survey from CampusBooks.com analyzes student loan debt, textbook costs, use of electronic devices and more.
Explain Everything has relaunched the Android and iOS versions of its interactive screencasting whiteboard tool with an updated interface.
The TeePeedU app uses AR technology to help students build real life connections across their campus.
Five of the top 10 worldwide mobile phone vendors increased sales in the second quarter of 2016, according to tech market research firm Gartner. But Apple has been losing ground in the smartphone arena.
Students at the 22 colleges across the Technical College System of Georgia can now register for their courses via smartphone.
Available on iPhone and Android, the mobile app delivers both course information and sports coverage.
Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.
Evolution Labs' SA360 platform will deliver information via multiple devices tailored for the specific needs of individual student-athletes on the ETSU campus.
Notre Dame and George Washington University mobile experts share their experience with getting non-technical students involved with app development.
The Radio Frequency Identification Lab at Auburn University in Alabama has partnered with PLUS Location Systems in an effort to advance research and development of internet of things technologies.