Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


CSU East Bay Taps AI for Intelligent Tutoring and Assessments

California State University East Bay is harnessing the power of AI to offer online students a new learning and assessment experience.

Echo360 Updates Student Interface to Drive Engagement

Echo360 has rolled out several features to its video and engagement platform that are designed to enhance the user experience for nearly 3 million students worldwide using the platform.

UC Davis Taps Mobile Tech to Simplify Financial Aid

The university teamed up with CampusLogic earlier this year to deploy an end-to-end student financial aid engagement platform.

Google Cardboard Users Can Now Play WebVR Experiments

The company has added support for Google Cardboard and launched a new homepage for web-based VR experiments.

Ed Tech Changes ... and Stays the Same

From web 2.0 to the flipped classroom, here's how education technology trends have evolved over the years.

Adobe Releases Latest Versions of Captivate and Captivate Prime

Adobe has released the latest versions of its e-learning authoring tool, Adobe Captivate, and its learning management system (LMS), Adobe Captivate Prime. The two are designed to be used in conjunction as end-to-end solutions, or as standalone offerings, and are aimed toward specialists in learning and development, training and corporate HR departments.



Report: Worldwide IT Spending Forecast to Grow 1.4% in 2017

Worldwide IT spending is projected to total $3.5 trillion in 2017, a 1.4 percent increase from 2016, according to market research firm Gartner, Inc. This growth rate is down from the previous quarter’s forecast of 2.7 percent, due in part to the rising United States dollar.

OOHLALA App Adds Smart Calendar

Mobile student assistant app OOHLALA today introduced a smart calendar feature designed to help users track their activities on and off campus.

3 Keys to Introducing Virtual Reality in E-Learning Courses

Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.

Report: AI and Cognitive Systems Spending to Hit $12.5 Billion Worldwide This Year

The United States is expected to spend the most of any country on these two systems in 2017 — $9.7 billion, according to a report from the International Data Corporation.

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