A new forecast from International Data Corp. estimates that the total worldwide spending on the Internet of Things will reach $1.29 trillion by 2020.
Consumers worldwide will spend up to $3.4 trillion on digital devices, services and content by 2020, according to an estimate from International Data Corp.
Augmented and virtual reality headset sales will see a compound annual growth rate of 108.3 percent from 2015 to 2020, according to a new report from International Data Corp.
Wearable computing devices need to be more useful to drive adoption, according to a new report from Gartner.
A multidisciplinary team of researchers at UCLA undertook development of a computational model that is intended to reflect how people think and communicate, in order to teach computers how to interpret the flow of posts on the internet as part of a "structured narrative." The researchers focused on online interactions surrounding the topic of vaccinations.
AlcoGait runs in the background on a user’s smartphone and continuously analyzes the user’s walking pattern for anomalies that indicate intoxication level.
A master in mobile learning shares his best advice for rebooting your instruction.
The e-learning market is predicted to experience significant global growth over the next five years, largely driven by advances in technology, evolving business needs and a number of emerging learning and development trends, according to Docebo’s newly released research report, “E-Learning Market Trends and Forecast 2017-2021.”
Admissions officers at the University of Wisconsin, Green Bay are using Snapchat to notify prospective students who applied and were accepted into the university.