Online event and meeting platform Shindig has introduced Watercoolr, a tool for more informal virtual get-togethers such as coffee breaks, ad hoc meetups, hallway conversations and other spontaneous interactions.
Vermont's Champlain College is expanding the use of InSpace, a video collaboration tool, in its online learning division.
A recent survey from Qualtrics found that students who feel their institution understands what's important to them are significantly more satisfied with their college experiences.
Cypher Learning, maker of learning platforms for K-20 institutions, corporate training and online education entrepreneurs, has introduced new AI-infused features for improving skill development.
Clemson University is teaming up with data analytics company SAS to help build students' AI and analytics skills as well as support academic research.
Two professors of history at the University of Arizona have created a learning experience based on "Age of Empires IV," a real-time strategy video game about medieval warfare and civilization-building.
Library provider and publisher Gale has added to its Primary Sources research platform six new archives focusing on the stories and histories of global LGBTQ+ communities, women, Native Americans, and other underrepresented communities.
Intel's AI for Workforce program, an effort to promote workforce skills in artificial intelligence through partnerships with community colleges, governments and other organizations, has announced its first AI incubator lab.
Sharp NEC Display Solutions recently introduced a new professional installation projector, the PX2201UL.
While many colleges and universities turned to digital course materials to serve the needs of remote learners during the pandemic, faculty usage of e-textbooks and other digital content has decreased now that classes have resumed in-person instruction, according to the latest "Faculty Watch" survey from the National Association of College Stores.