Through a partnership with open courseware provider Lumen Learning, Northern Virginia Community College's Extended Learning Institute is publishing 24 online college courses designed with 100 percent open educational resources.
The Texas Advanced Computing Center at The University of Texas at Austin is offering researchers the opportunity to access Microsoft's Project Catapult clusters for science and engineering research projects.
Moodle today launched version 3.0 of its open source learning platform, which introduces enhancements to the quiz, forum and assignment modules as well as functionality improvements for user, instructor and administration control.
Colleges and universities are increasingly relying on adjuncts and part-time faculty members to teach their online courses. A quarter of schools have increased the use of online adjunct instructors by five percent or more; 31 percent have increased their use by up to five percent. Yet often, these instructors don't receive training on how to teach online; the schools lack formal policies for faculty expectations; and faculty are expected to create their own online courses with or without institutional help.
Undergraduate computer science students at Brown University have created two interactive digital museum experiences for a traveling exhibition, The Nobel Prize — Ideas Changing the World, about the history of the Nobel Prize.
N2N Services, a provider of higher education system integration, and Modo Labs, a mobile engagement and campus platform, are partnering in an effort to help universities integrate disparate systems and make them available through a mobile app.
A team of cybersecurity students from the University of Buffalo took first place in a competition that offered a new approach to testing their skills.
Five educational institutions in Indiana are recipients of grants of $15,000 to $30,000 each intended to improve student interest and engagement in science, technology, engineering and math.
Four new projectors from NEC Display Solutions of America bring the flexibility-oriented features of high-end installation models — such as horizontal and vertical keystone correction, horizontal and vertical lens shift and more — to devices for small- and medium-sized conference rooms and classrooms.
In January, Rochester Institute of Technology's Center for Media, Arts, Games, Interaction and Creativity plans to launch a new virtual/augmented reality lab dedicated to "enhancing the content of virtual/augmented reality platforms in order to provide users with top-notch experiences."