A new podcast series examines all things open educational resources (OER) — from the changing role of content in the classroom to how OER is being used in courses and its impact on students.
Texas A&M University has launched a virtual reality (VR) experience that offers users another way to visit the public university. The VR tour debuted at SXSWedu last month.
A company with a cloud-based application that connects students to prospective employers is sponsoring a challenge to generate new ideas for better connecting school outcomes to work. The top winner will be able to claim a prize of at least $5,000 and possibly more.
Middle and high schoolers have a chance to get some hands-on experience in hacking, decrypting and reverse engineering a network in a competition running through April 14 hosted by Carnegie Mellon.
Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.
The latest NMC Horizon Report spotlights technology-driven changes that will impact academic libraries in the near future, along with obstacles that stand in their way.
Throughout the “Semester in Silicon Valley” program, 80 ASU students will be mentored by business and tech moguls, participate in coding competitions and more, all while earning credits toward their degrees. At the end of the program, they will have the opportunity to pitch their newly launched startups to more than 80 venture capitalists.
The University of Wyoming is revamping its 20-year-old systems in finance, human resources, budgeting and planning, grant management, and supply chain management with a move to the Oracle Cloud.
The University of North Carolina at Chapel Hill has launched a five-year project for undergraduate students to give them more hands-on research and collaborative learning opportunities involving "real-world" problems.