Social Media


Computer keyboard with two gesturing hands keys

Predictive Model Identifies Wikipedia Arguments that Will Never Get Resolved

A joint study involving researchers from MIT, the University of Michigan and the Wikimedia Foundation has identified why so many Wikipedia disputes unresolved and developed predictive tools to help improve editorial deliberations.

Iffy Quotient

U-M Tracker Measures Reliability of News on Facebook, Twitter

As the deadline for voting in the mid-term elections approaches, people now have access to a new online tool to help monitor the prevalence of fake news on the big social media sites. The University of Michigan Center for Social Media Responsibility, housed in the School of Information, created Iffy Quotient as a "platform health metric" to track "iffy" news in real time.

Michigan Online: "Here to Learn" — Together

Some of the University of Michigan's most innovative strategies for online learning are based on values held throughout its 200-plus year history. Here, U-M's associate vice provost for academic innovation explains why Michigan Online — a relatively recent initiative — brings communities of motivated learners together, both to learn together and to apply their knowledge to solving significant problems.

Microsoft Teams Gets Support for Surface Hub Devices

Microsoft Teams Adds Support for Surface Hub Devices

Microsoft gave the green light this week for organizations to deploy the Microsoft Teams app on Surface Hub devices.

group of college students talking with administrator

Innovative Presidents Finding Ways to Use Social Media for Student Engagement

A new report that examines how college presidents interact with students shares how the most innovative leaders have gone beyond the standard fare (photo opportunities and participation in service events) to embrace social and digital mechanisms. "Presidential Engagement of Students at Minority Serving Institutions" was produced by the Penn Center for Minority Serving Institutions, within the University of Pennsylvania Graduate School of Education.

people connecting and sharing social media

BYU's Social Media Agency Puts Student Learning to Work

Students at Brigham Young University have been getting the opportunity to work with real-world clients such as Pepsi, Subaru, the NBA and Marriott thanks to the school's student-run digital and social media agency, Y Digital. Described on its site as "a full-service, digital communications agency sponsored and housed by Brigham Young University," the organization's student-employees work with faculty members and industry professionals for each project.

Using Collaborative Crowdsourcing to Give Voice to Diverse Communities

A crowdsourcing tool helped create a safe place for sensitive discussions on diversity and inclusion at NYU.

Fewer Admissions Offices Using Student Social Media to Influence Acceptance Decisions

While most admissions officers consider checking out the social media profiles of college applicants "fair game," few actually do so. In a recent set of surveys, Kaplan Test Prep queried 388 admissions leaders from top U.S. colleges and universities as well as 914 high school students who have attended a Kaplan course. Among the first group, 68 percent reported having no qualms about checking out student social media profiles on sites such as Facebook, Instagram and Twitter. Just 29 percent said they have actually done it.

The Intrusion of Social Media in Learning

Social media has evolved into a tool for creating and promoting the "self," creating a tension between encouraging individual expression and overemphasizing the self in a collaborative setting.

Delft U Adds Interactive Walls for Collaborative Projects

A university in the Netherlands has adopted wide wall technology that helps teams of collaborators —faculty and students — display and revise their projects in person and remotely. Delft University of Technology has deployed two Nureva Walls, one 10 feet wide and another 20 feet long, along with Nureva's Span software, in a new teaching lab. Both walls provide large digital workspaces where users can share, add and interact with the visuals and information through Span, which runs on their computers and mobile devices.