Education technology is moving toward a “post-PC environment,” where software will be online, students will access everything they need from one cheap device and BYOD will stand for “bring your own data,” according to Duane Schau, director of client services at Indiana University.
The length of time an average university student could concentrate on a task without becoming distracted back in 1973, according to a survey published at the time, was between 10 and 20 minutes. A 2006 survey by Diana Oblinger, current president of Educause, determined that the average student attention span had shrunk to around seven minutes.
Microsoft has released Microsoft Azure for student developers, a free version of the company's development tool for Web sites and Web apps.
Eurocom has launched a new mobile server, the Eurocom P5 Pro SE3, which is powered Intel Xeon E3-1200 v3 series processors.
Adobe is gearing up to release a major revision of its PDF tool for desktop and mobile, Acrobat, and to launch a new service called the Adobe Document Cloud, which will provide document management, control and electronic signing capabilities.
Trojan has launched a new mobile app that combines sex education with a game similar to Cards Against Humanity, according to a report in AdWeek.
Lenovo is upgrading its education-oriented ThinkPad 11e series. The company reported its ThinkPad Yoga 11e and more traditional laptop-style ThinkPad 11e models would now include software intended to improve student collaboration and productivity.
The tablet market experienced its first setback ever in the most recent quarter, falling year over year by more than 3 percent, according to preliminary data.
Apple is making something of a comeback in the smart phone market. While Google's Android OS continues to be — by far — the most widespread handset operating system overall, among individual vendors, Apple has pushed itself into a dead heat with No. 1 manufacturer Samsung.
Two doctoral students in linguistics at the University of Colorado Boulder have created a gesture-based language learning game for the iPad and iPhone.